Celestial Mathematics
A bunch of shitty maths
Anthologica Universe Atlas / Universes / Vana Gloria / The Cosmos / Celestial Mathematics

Shape and Coordinates of the Universe



Let U be a 3-sphere centred on the origin (0, 0, 0, 0) with radius ρU.

Let ψU, θU, ϕU be spherical coordinates such that

w = ρU cos ψU
x = ρU sin ψU cos θU
y = ρU sin ψU sin θU  cos ϕU
z = ρU sin ψU sin θU sin ϕU

With a fixed value of ψU, θU and ϕU parametrize a 2-sphere with radius ρU sin ψU.  In two degenerate cases this is a point: 

Α (ψU = 0) = (ρU, 0, 0, 0)
Ω (ψU = π) = (-ρU, 0, 0, 0)

These points act as the centres of the non-degenerate 2-spheres (Α where 0 < ψU >= π/2, Ω where π/2 < ψU >= π). 

2-spheres centred on either Α or Ω can be defined entirely through a single value, ψh, corresponding to the fixed value of ψU.  The radius ρh of a 2-sphere h is ρU sin ψh.  θ values now act as the equivalent of latitude on this sphere, and ϕ values longitude. 


Visualising the 3-Sphere



3spherevis.png

This diagram shows a visualisation of the 3-sphere based on "topological gluing" of two balls (referred to below as visualisation balls to more clearly distinguish them from 2-spheres within the 3-sphere).

Spherical Coordinates ψ θ ϕ

Consider a single 2-sphere centred on A or Ω.  θ is the "latitude" 0 to 180 degrees, ϕ the "longitude" 0-360 degrees.  Any point on the surface of the sphere can be defined with these coordinates. 

ψ represents the radius of the sphere.  ψ <= 90 places the sphere in the "top", centred on A, ψ >= 90 in the "bottom" centred on Ω.  ψ = 90 is where the largest 2-sphere lies, and equivalent to the surface where the two visualisation balls are glued.  This is the 3-sphere's "equator": just as at the equator of a 2-sphere there is the largest longitude circle, at the 3-sphere equator is the largest ϕ circle. 

Together these three coordinates can define any point within the 3-sphere.

Just as spherical coordinates produce degenerate cases on the 2-sphere (the points at the poles, where longitude is irrelevant) there are degenerate cases in the coordiantes of the 3-sphere.

ψ = 0 and ψ = 180 are degenerate, describing the two "poles" of the 3-sphere (points A and Ω).  At these points θ and ϕ are irrelevant.

θ = 0 and θ = 180 are also degenerate, describing two lines of varying ψ between A and Ω.  At these theta values ϕ is irrelevant.  θ = 0 or 180 is also a pole of any 2-sphere centred on A or Ω.

Cartesian Coordinates w x y z

ϕ θ ψ coordinates can be converted into 4 dimensional wxyz Cartesian coordinates (see above).

In the visualisation above the w coordinate is omitted.  It is indirectly represented by the change in visualisation ball and position within it.  A positive w is in the top ball, a negative one in the bottom ball.  Because w2  + x2  + y2  + z2  = ρU2, w is also affected by xyz values and vice-versa.

Visually one of the balls is flipped upside down to demonstrate a touching point where the surfaces are glued.  In reality the same xyz values would be entirely equivalent and only the w value would separate them in the fourth dimension.  As an example A and O have the same xyz values, (0, 0, 0).  The only differ in w value: A is (r, 0 ,0 ,0) and  Ω is (-r, 0, 0, 0).

The unusual alignment of axes and positive/negative directions is mostly down to making this diagram the visual match to how I have the visualisation set up on the screen of the program I'm writing to sort all this out.

 

The Apex and Nadir



Vanans refer to A as the Apex.  It is the site of the Throne of God.  Ω is called the Nadir, the furthest possible point in the universe from the Apex, and is the site of the Vanan equivalent of Earth. 


The Heavenly Spheres



Between the Apex and Nadir are fourteen "heavenly spheres".  They are most easily visualised as spheres centred on A or Ω (or shells; they have thickness and an inner and outer radius).  From one of these points the nearest sphere is small.  More distant spheres start becoming larger, just as they would be in Euclidean 3D space.  However after a certain distance the spheres start to shrink again, contracting back until the opposite point is reached. 

The "spheres" are actually polyhedral in nature, formed from a set of vertices all lying on a sphere (the circumsphere).  They are constructed as follows:

First place a ring of N equally spaced vertices around the equator of the circumsphere.  Then place an additional two rings of N equally spaced vertices around the circles above and below the equator at latitude +/- 30.  The result is a polyhedron with 3N vertices arranged in 3 rings, in the form of a truncated bipyramid.

The insphere of such a polyhedra has the radius R cos 30, where R is the radius of the circumsphere, except when N < 6.  Where N < 6 the insphere is R cos (180/N).

Relative Distances



Assuming the distance between A and Ω is π (i.e. 3-sphere radius 1):

The distance of the circumsphere of the 15th “sphere” from the Apex is π.  The insphere of an N=47 polyhedron is r cos (π / 6).  Therefore the distance from A to the insphere is π cos (π / 6).

The circumsphere of the next closest sphere is equal to the insphere of the previous polyhedron.

ψ from distance is arcsine d  radians where d <= 1, or arcsine (d/π) + π/2 radians where d > 1.

nNCircumsphere (rn)InsphereCircumsphere Degree Distance
1547πr15 cos (π / 6)180
1443r15 cos (π / 6)r14 cos (π / 6)150.000
1341r14 cos (π / 6)r13 cos (π / 6)138.590
1237r13 cos (π / 6)r12 cos (π / 6)130.505
1131r12 cos (π / 6)r11 cos (π / 6)124.229
1029r11 cos (π / 6)r10 cos (π / 6)119.153
923r10 cos (π / 6)r9 cos (π / 6)114.953
819r9 cos (π / 6)r8 cos (π / 6)111.429
717r8 cos (π / 6)r7 cos (π / 6)83.731
613r7 cos (π / 6)r6 cos (π / 6)59.412
511r6 cos (π / 6)r5 cos (π / 6)48.203
47r5 cos (π / 6)r4 cos (π / 6)40.213
35r4 cos (π / 6)r3 cos (π / 5)33.996
23r3 cos (π / 5)r2 cos (π / 3)26.895
12r2 cos (π / 3)13.072

Sphere 15 has a circumsphere at Ω, and is as such a solid ball centred on Ω.  This is the sphere of Vana's "Earth" itself.

The N values of the spheres is the sequence of the first fifteen primes.  N = 2 does not actually produce a polyhedron, but a hexagonal series of six vertices on a plane.

Alignment



With yz as the reference plane, the spheres are aligned based on three factors: i (inclination), ω (angle of the ascending node) and σ (angle between the first vertex and the ascending node).

i rotates the equatorial plane of the sphere around the z axis.
ω rotates the equatorial plane of the sphere around the x axis.
σ places the first vertex relative to the intersection of the equatorial plane of the sphere and the yz plane.

The "first vertex" is a vertex on the polyhedron's equator from which the positions of the others can be calculated.  Its position is calculated:

r = ρU sin ψh
w = ρU cos ψh
x = r sin i sin σ
y = r ( sin ω cos σ + cos ω sin σ cos i)
z = r ( cos ω cos σ + sin ω sin σ cos i)


The Planets


Each Heavenly Sphere has one planet, orbiting on the N polygonal equator of the polyhedron.  Given a current angle a of the planet from the first vertex the current distance from the orbit centre is

d = r ( sin c / sin(π-c-a+b) )

where b is the angle from the first vertex to the last passed vertex (Vn), and c is half the interior angle of the polygon.
The planet belonging to the first heavenly sphere orbits in a different pattern.  d is derived

r - ( r sin a / 2 ) or r + ( r sin a / 2 ) [where a > π]

d can be converted into a 3-spherical ψ coordinate or a w coordinate:

ψ = asin(d / ρU)
w = ρU cos ψ

The remaining coordinates must satisfy w2  + x2  + y2  + z2  = ρU2 to keep the position on the surface of the 3-sphere.  Rearranged  x2  + y2  + z2 = ρU2 – w2 gives a 2-sphere of radius sqrt(ρU2 – w2).

xyz values can now be derived from the orbital elements:

D = √(ρU2 – w2)
x = D sin i sin (a+σ)
y = D ( sin ω cos (a+σ) + cos ω sin (a+σ) cos i)
z = D ( cos ω cos (a+σ) + sin ω sin (a+σ) cos i)

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