Blog Updates
Anthologica Universe Atlas / Blog Updates

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Untitled Entry

The book, Origins of Janochia, is complete for the most part.
Any changes done to it will be minor changes.
Further books will be made in the future.
Janochia 6 years ago

Started Worldbuild

I have started the world building of Janochia as well as its common language, Tąrapeg.

Since I can't come up with names right now.
I'll use the respective D&D names as placeholders until better names are produced.

Uppishiun is an original name and entity.
Janochia 6 years ago

First Post

This universe is now available to view. I will be placing information about this world here along with story ideas.
Janochia 6 years ago

First Post

This is the first post to introduce my world in production.
It is heavily influenced by Dungeons and Dragons due to my gaming experience.

This world is called Janochia.
The setting spans from its origins to its end of days.
It'll be an expansive project, but I am eager to complete it.

I have a conlang that I'm developing to go with the setting as well.
This is the common language of the surface world, known as Tąrapeg.

My linguistic intentions with Tąrapeg is to make an aggultinative language
inspired by the Old Turkic Language. It probably will be either synthetic or polysynthetic.
BJWilliams 6 years ago

Places I am at

Figured I'd log into this account real quick and post where I can actually be found since I don't really use anthologica much, if ever.

As far as conlang stuff I've been most active on ConWorkShop lately, where my username is simply nadiarwendt. link
don't expect any forum posts on cws either, tho

I'm on twitter as nadiarwendt as well and that is where I post most of my art and ramble about things that don't matter. link

I have an actual art blog, without the rambling, on tumblr.

I also have an account on Artstation—again, just my name: link
nadiawendt 6 years ago

Latest Stuff

Decided to resize and redo one of the visas I designed. Hence, voilà:

blank_ilian_entry_visa__v_idk_by_requind
bloodbath, Ph.D. 6 years ago

Heterodoxy 103: Conlanging by the Third Instinct

I would not call myself a good conlanger, since I have neither the education nor experience. But I'd like to offer what I think is some good advice anyway.
(…)

_________________________
1. Pronounced /kɑxjʌk/, for some approximation of /x/.
2. Source: Arka
twabs read more (17763 bytes) · 6 years ago

More Coinage

I like money. I also was bored and decided to work on some new-ish stuff. So here's a commemorative coin to celebrate Ilia and Telemor being friends for 20 years (after several decades of very... "special" relationships). Not meant for general circulation, but it still would be exceptionally shiny were it to exist in physical form.
ilia_yjd_25_commemorative_by_requindesan
bloodbath, Ph.D. 7 years ago

The Third Birthday

As we reflect on ourselves and the coming times in this, the Year of our Lord Fourth 2014, let us celebrate the fact that on this day three years ago, the first user of the ATLAS Universe Repository registered their account. Congratulations!
News read more (1 comment) · 7 years ago

Output and Stuff

In recent semi-artistic output as a part of my process of continuously revamping and reworking things and stuff:
telemor_stay_permit_full_by_requindesang
bloodbath, Ph.D. 7 years ago

Metaverses!

Since nothing has happened on the news blog for months, I decided to go and add a feature nobody at all asked for: metaverses. Well, it was motivated by personal need, but.

Anyway, the gist of the whole thing is that metaverses are universes whose constituent entities are universes. You can add universes to a metaverse page and it will display all their child pages as if they were one universe. The most immediate, if rare, use case is when two or more people decide to join their conworlds, but since this is a general excuse to have more universes I'm sure people will find reasons to use them.  (…)
News read more (3 comments, 920 bytes) · 7 years ago

Heterodoxy: Make Shit Up

This is a crosspost from the ZBB, because I think I done wrote something good and it would be madness to leave it languishing in C&CQ. It is, in effect, a practical extension of the first sermon.
(…)
Hallow XIII read more (6839 bytes) · 7 years ago

More Monetary Output

Was bored, so made a new banknote. (First in a while... I really should get back into the swing of making these.)

Approximate value is US$2.00/€1.80/GB£1.60. Introduced to try to fill the gap between the 25 and 100-dénar notes (especially to pull some pressure off of the 25's) and in commemoration of 20 years of friendship between Telèmor and Ilia.
YJD%2050%20New.png

bloodbath, Ph.D. 7 years ago

DIY Money (A Tutorial-esque Guide; in-progress)

Making banknotes may be a logical next step for some of you who are thinking about your conworld, especially a more modern conworld or one perhaps set from the 19th century onwards. And, apparently since I can make somewhat passable notes, I thought I could do a tutorial of sorts.

The issue is that, when I design notes, I work perhaps in a bit of a haphazard way: I don’t always work linearly. So I’ll try to make this a bit more linear and, rather than a how-to guide that’s a “you must do it like this”, more of showing what your options are and how to do what. First, I’ll start by marking out some of the prepwork you should do before getting started with making the notes, then how I go about design followed up by common features of notes that are sometimes good to do.

This tutorial is also perhaps more relevant for more modern notes. Older-style notes, like the pre-1950’s British notes, are not my main interest, but some of the techniques and features here might be of use.

Preliminary Work


First of all, if you’re doing this on the computer, you need a graphics program, preferably one able to work in layers. (Granted, when I was a teenager, I used colored pencils and paper, but that’s less easy to work with in some respects.) Being able to make layers will make your life a LOT easier, especially since it’s easier to edit just one layer rather than having to go through the whole design. This means I emphatically advise against using MSPaint.

Photoshop and/or Adobe Illustrator probably are the best programs, but they are (a) expensive and (b) from my limited experience with them, a bit unwieldy for first-time users.

The program I use is called paint.NET; it’s a raster graphics program that works a lot like MSPaint, but with layers and a lot of customizability (lots of plug-ins and extra features). Inkscape is a free vector graphics program that also can do the job, and it’s a bit easier to edit some things and rescale designs to larger sizes, but I find Inkscape to also be a bit odd to work with in some respects. Ultimately, you should choose whatever makes you comfortable and you feel comfortable working in.

Once you’ve identified your program, the next step requires a bit of planning: you should have in mind the issuing authority of the banknotes (often a central bank or treasury, but not always; see Macao, Hong Kong, and Scotland), the name of the currency, and the denominations. A lot of notes also indicate some sort of promise to pay statement, so preparing a lot of the texts, especially if in a conlang, can be beneficial.

The denomination structure is also important. A rule of thumb I’ve heard is that an efficient currency structure has its lowest banknote denomination at no less than around 5% of the average daily wage of a worker (and the highest coin at 2% of the average daily wage). Also, think about how much people will be using cash and what typical amounts are: banknotes are generally less durable than coins, so they’ll need replacement faster if they make up lower denominations (like in India, the US, Serbia, and Romania). If you’re working on an Asian-inspired country, keep in mind that most denominations start with 1 and 5 (ex. 10, 50, 100, 500…); in European and European-inspired countries, more use of 2- and 25-based denominations is made.

Color is also a good thing to think about. While some countries use the same color for all the banknotes (ex. the US, before around 2004), this isn’t particularly effective. I’ve found the best systems are where the colors are bold and contrasting between denominations: for example, the euro banknotes were designed to alternate between “warm” and “cool” colors; a similar principle can be found in the most recent series of South Korean notes. Whatever you choose, having strongly contrasting colors between adjacent denominations is a good thing, especially if your notes are all the same size.

Speaking of sizes, practically all notes are rectangular. In older times, notes were very large in both length and width; nowadays, though, they’re considerably more compact, with aspect ratios of length to width ranging from 1.6 to 2.25 to 1. It seems like around either 1.7 or 2 are very popular. Where banknote sizes differ between denominations, each country takes a slightly different approach: some preserve the aspect ratio, while others may increase both dimensions by a fixed amount and others still just change one dimension (length, usually). It’s quite unusual for normally-used notes, at least in common use nowadays, to exceed 8 cm in width.

So, once you’ve settled on colors, sizes, and denominations…

Motifs


In most cases, banknotes say something about the country they represent whether it be its history, its people, its culture, or something else. The use of famous or otherwise important people is quite common; if a monarch rules your country, he/she would be a fairly logical choice, at least for the front. Monuments and landmarks are very common for reverse sides, as are landscapes, flowers, and sometimes handicrafts and paintings.

Motifs should be fairly distinct for each note; if a person is featured, tying the motif into that person helps create a unified concept. For example, on the old German mark notes, the fronts would feature a famous artist, writer, or scientist and the reverse would feature a motif related to their work (ex. the 100-mark note, with pianist Clara Schumann on the front, had a piano on the reverse).

Paper or Plastic?


Ever since Australia introduced their first polymer note in the late 80's, polymer banknotes have become increasingly popular, with seven countries having completely switched their notes to polymer (Australia, New Zealand, Romania, Vietnam, Papua New Guinea, Brunei, and Canada) and several others having converted some part of their note structure to plastic, in particular a lot of the smaller denominations (ex. Singapore, Mexico, and Malaysia, with the smaller denominations in polymer). Polymer notes are more expensive to manufacture, but they tend to last longer and are a bit more durable; additionally, they're quite a bit harder to counterfeit, but the security features that can be incorporated into polymer notes are different compared to those that paper notes can have.

In mentioning the security features, I'll mention the ones that go well with only polymer notes versus the ones that only paper notes can have.


Security Features


Making security features is important with any banknote. Granted, a lot of times, in the actual design prototypes, the features/elements aren't defined and are provided at a later stage; however, since it is unlikely that my banknotes will ever be printed (however much I may want them to be), I like to incorporate elements into the designs I make.

Within the design


Latent Text/Image: This is a kind of feature where there is writing or some other feature that isn't obvious when looking directly at the note, but becomes more visible when you look at the note from an angle. This appears in a lot of other applications such as visas, passports, and the like, so this technique is for more than just money.
How to make it: For latent images, I normally use four steps.
(a) Lay down the first layer, which should be the base pattern. I normally use continuous stripes in one direction: they should be fairly close together without being too sparse. (For those using Paint.NET, I normally use either the "narrow stripes" or the "dark stripes" feature.)
(b) On top of the first layer, write/draw/paint (in solid colored) what you want to have as the latent image. Oftentimes, it's a phrase or number; it can also be an image. (I'll call this layer B.)
(c) Beneath this top layer, lay a second layer with the stripes running in a different direction (I'll call this layer C).
(d) Erase the bits of layer C that aren't covered by layer B, then delete layer B. This should give you a nice, contrasting image. (See below for an example of this at work.)
Latent%20Image%20for%20Tutorial.png

Perfect registration device: Two halves of an image that, when the banknote is held up to the light, come together to form a single, coherent image.
How to make it: This is a fairly easy thing to do: take an object and divide it into half (making sure they line up!). One half will go on the back while the other goes on front.
Registration%20Device%20for%20Tutorial.p

Microprint: Super-tiny text, normally in places where you wouldn’t expect text to be. Often incorporated into designs as lines so that, when viewed with the naked eye, it appears as a line, but, when seen up close, it’s actually text. Use as small a font as possible while having it still be readable; depending on the program, you can have the text also follow a path.

Guilloché/Spirograph: Intricate, woven designs with many loops and iterations. Often used in security printing; any changes in the background are easily detected.
How to make it: I actually use an online applet to design guilloché patterns. Make sure to set the background to either black or white, depending on how you’ll be using the patten; from there, with a white background, I normally set the layer containing the pattern to a multiplying or darkening layer and go with that.

Moiré/Bent Moiré Pattern: A Moiré pattern consists of two otherwise identical layers of repeating parallel vertical lines, one of which being tilted at a small angle (anywhere from 2-20º, in my experience, gives the best results). If your program permits such, you can then angle the upper layer to create more of a circular or bowed pattern. Great for backgrounds and underprint.
How to make:

Omron Rings/EURion Constellation: An anti-copying device consisting of five rings in a specific pattern. Also covered in detail on the magical Wikipedia.


On top of the design


(I call these "on top of the design" because these are normally incorporated into your upper layers in a layer-based graphics program, on top of other elements.)
Hologram/Holograph: A shiny, reflective device with an image that changes based on viewing angle. First appearing on the Austrian 5000-Schilling note in the late 80's, the presence of holographs has been diminishing, but it's a ubiquitous feature on many currencies' notes. Can take the form of patches, stripes, and sometimes interesting shapes. Does not often appear on polymer notes (though this has been changing as of late: see the Canadian dollar notes from 2011 onwards.
(to be continued)

Color-changing ink/OVI: As the name implies. If you tilt the note one way, the ink looks one color; tilt the note another way and it looks a different, often complementary color. Very common on most notes: Euro notes of €50 and up all have a pink-to-green OVI on the reverse, and US notes of $5 and up also all have an OVI on the front.
How to make it: To symbolize an OVI device, I normally have a large block of color with some noise. Since the extra colors aren't visible except at an angle, there is no need to incorporate the second color (except when, for example, showing the note at an angle in a poster).

Iridescent/Mother-of-Pearl Ink: An ink that’s exceptionally shiny; not normally visible except by tilting the banknote. Normally appear in blues, yellows, pinks, and sometimes greens.

Security thread (generally paper notes only): A woven metal thread that runs through the banknote; normally visible under transmitted light. These can be windowed, which means that they appear as regularly-distributed broken bits through the paper, or as a single dark stripe.

Putting Everything into Place


(to be continued)
bloodbath, Ph.D. 7 years ago

Kan drav vallaski!

I have been conlanging for two solid years and made around 10 conlangs at different levels of completion and have been working most recently on a language to teach my friends as well as languages for a worldbuilding project I've been working on.

Expect some interesting stuff.

Kan mak vallaski!
iancgil 7 years ago

More Stuff – Driving License

After getting my Luxembourgish driver's license, I got inspired to redo the Telemor license. And I tried it in a new-ish program compared to what I normally use (Inkscape rather than Paint.NET).

I can say that using Inkscape worked here, though it definitely takes a LOT to get everything where you want it to be. Because it's a vector program, it's a lot easier to modify things once they're put in place (which is great for, for example, editing text); at the same time, though, it being a vector program makes it way too easy to screw things up because of the layers and how things are placed on layers. And, even with that, I still did a final touch-up in Paint.NET, but at least the major work was done with Inkscape. And I'm happy with how it turned out.

Telemor%20Driving%20License%20Template.p

And, also because reasons, I also made a Telemor learner permit/provisional license. It's meant to be issued as a piece of paper rather than as a plastic card, so it's only one-sided.
Telemor%20Learner%20Permit.png
bloodbath, Ph.D. 7 years ago

Big...

Big badda boom.
Leeloo Dallas 7 years ago

Twabs

Twabs is a dip.
Leeloo Dallas read more (1 comment) · 7 years ago

Celebrate the Second Anniversary of the Founding of Our Community

For Make Benefit Glorious Nation of Anthologica

Two years of public access. Two years of conartistry. Two years of survival. For a hundred more years of glory!
News read more (4 comments) · 8 years ago

Passport Stamps

Unsurprisingly, I don't like really leaving things as they are, which is both good and bad: good because it means I'm constantly working at improving things and making them better, but not as good in that I keep seeing faults. That said, though, one of the recent things I redesigned are some passport stamps for some of my concountries.

I've found, in general, good passport stamps are
1.) Clear and unambiguous
2.) Descriptive
If they look distinctive too, that's a big plus.

Anyways, here are the designs of the  new Pearl Islands stamps:
Pearl%20Islands%20Passport%20Stamps.png

And why not also an image of them in "use", too:
passport_playtime__v__idk_by_requindesan
bloodbath, Ph.D. 8 years ago

Name Pronunciation Guide F-L

https://en.wikipedia.org/wiki/List_of_names_in_English_with_counterintuitive_pronunciations

Faneuil- Fann(y)el
Farcet- Facet
Faucheux- Foashay
Favre- Farv
Fe(a)therstonhaugh- Fanshaw; also Festonhaw, Feersonhay, Feerstonhaw, and regular.
Fedkiw- Fedko
Fiennes- Fines
Foege- Faygey
Foleshill- Foesill, Fozill
Folkingham- Fockingum
Forster- Farster
Fothergill- Futhergill
Fotheringay- Fungey
Froude- Frude
Fowey- Foy
Frithsden- Frizden
Frome- Frume
Fuchs- Fewsh
Fulghum- Fuljum

Gateacre- Gattacker
Gaultois- Gaultus
Geelong- Jillong
Geertz- Gertz
Geoffrey- Jeffrey
Geog(h)ehan- Gaygen
Gieves- Geeves
Gilingham (Dorset)- Ghillingum
Gilingham (Kent)- Jillingum
Gisborne- Gizbern
Gladstone- Gladsten
Gloucester- Gloster
Glut- Gluet
Godie- Goday
Godmanchester- Gumster
Goethe- Gerta
Goodenough- Goodaknow
Goondiwindi- Gundawindey
Gotham- Goatum
Goudge- Guezh
Greenhalgh- Greenhalj
Greenwich- Grennich
Greysouthen- Graysoon
Groby- Grooby
Groening- Grayning
Grosvenor- Grov(a)nner
Guild- Guiled
Guildford- Gillford
Guisborough- Ghizbra
Gullane- Gillan
Gumeracha- Gummeracka

Happisburgh- Hayzbra
Hardres- Hardz
Harewood- Harwood
Haverholme- Havrum
Hautbois- Hobbis
Haverhill- Havrill
Heather- Heether
Hermione- Hermionee
Herstmonceux- Hersmonzoo, Hersmonsoo
Hessle- Hezzel
Holborn- Hobern (also regular)
Holnicote- Honeycot
Holywell- Hollywell
Home- Hewm
Huger- Uezhay, Uezhey
Hough- Huff
Hougham- Huffum
Houghton- Hoton
Hugh- Hew
Hulme- Hewm
Hunstanton- Hunston (also regular)

Icke- Ike
Ide- Eed
Iosue- Ozway
Isaac- Izeck
Isla- Ila
Isleworth- Izelworth
Isley- Eyesley
Islip- Eyeslip
Issa- Iza
Iwerne- Yewern

Jacques- Jakes
Job- Joab
Jordan (sometimes)- Jerdan

Keadby- Kidby
Kearney- Carney
Keble- Keebel
Kehoe- Kyo
Keighley- Keithley
Keogh- Kyo
Keremeos- Keremeus
Kerr (sometimes)- Car
Keynes- Canes
Keynsham- Kainshum
Kiki (Cuyler)- Kykye
Kiraly- Kirye
Kirkby- Kirby
Kleene- Klainey
Kurow- Kurao

Lalor- Loler, Lawler
Landrieu- Landru
Lange- Lang, Longey (David)
L'Ardoise- Lordways
Lascelles- Lassels
Laughton- Louton
Launceston- Lawnson
Leamington- Lemmington
Leasingham- Lezzingum
LeBeauf- LeBuff, LeBeef
Legare- Luhgree
Leicester- Lester
Leigh- Lye
Leominster- Lemminster
Levin- Luhvin
Lescroart- Leskwar
Leveson- Lewson
Lewes- Lewis
Liskeard- Liskard
Liza (Minelli)- Lyza
Loose- Looz
Loughburough- Lufbra
Lostwithiel- Loswitthial
Ludgvan- Ludjen
Luxulyan- Luxillion (also regular)
Lympne- Lim
Zontas 8 years ago

OMG EVEN MORE MONEY

Because I moved to a new institution, getting set up is taking a lot of time, especially when you need a specific chemical and it takes three weeks for it to arrive. Fun stuff. So I spent some time updating and upgrading one of my older projects, banknotes (and coins) for the Pearl Islands. However, the topic here are the banknotes.

First of all, the currency was one I imagined a bit to be like the old French franc and current Danish and  Swedish crowns: about 7 or so to a dollar (well, that was the rate of the franc back when I travelled to  France in the early 2000's), similar currency structure, and some of the banknote design elements taken from the Danish krone.

In thinking about redesigning, though, a question of practicality came up: these are islands, and transportation costs to and from said islands are really high; similar to the situation in Hawaii, most food needs  to be imported, so the prices will correspondingly be pretty high. And that creates a bit of a need for higher-valued banknotes, especially if electronic payment penetration isn't very high (and sometimes even if it is... see the case of South Korea). Hence, a 500-shilling note got added.

Also, most countries use coins for denominations around $2 to $3 due to cost efficiency, meaning the 20-shilling note seems not very efficient. So that got replaced by a coin.

Anyways, without further ado...
pearl_islands_50_shillings__v__3_0_by_re
50 shillings (USD 7 / EUR 6.50 / GBP 4.50)

pearl_islands_100_shillings__v__3_0_by_r
100 shillings

pearl_islands_200_shillings__v__3_0_by_r
200 shillings

pearl_islands_500_shillings_by_requindes
500 shillings

Most commonly used notes are actually the 100 and 200, as ATMs are most likely to dispense these. The 500's are becoming increasingly used, but are far from being common.


Also, coins. Because I like coins, too.
omg_coins__pearl_islands_shilling_coins_
The 5- and 10-cent coins are rather rare and only are used at some supermarkets and gas stations; in practice, the 25-cent coin is the smallest used coin. The 20-shilling is slowly becoming more and more common due to the discontinuation of the 20-franc note, though the ½ shilling coin isn't particularly common due to most rounding tending to disfavor its use.
bloodbath, Ph.D. read more (2 comments) · 8 years ago

Project Revamping - ID Cards

Depending on the country, ID cards are important. My concountries are no exception to this, with Ilia having a mandatory ID card policy.

However, there are two different ID cards: one for Ilians...
Ilia%20ID%20Card%202%20Full.png

...and one for foreigners.
Ilia%20ID%20Card%202S%20Full.png
bloodbath, Ph.D. read more (1 comment) · 8 years ago

Name Pronunciation Guide (A-E)

https://en.wikipedia.org/wiki/List_of_names_in_English_with_counterintuitive_pronunciations

(Duke) Abercorn- Avverkorn
(David) Acer- Acker
Agassiz- Agghessey
Aigburth- Egburth
(Peter) Agre- Ahgray
Aldeburgh- Awlbruh
Alnwick- Annick
Alnmouth- Allenmuth
Althorp- Awltrop
Altrincham- Awltringum
Alresford- Allzford
Alverdiscott- Allscott
Ameche- Ameechee
Anthony- Antony (rare in North America)
Ardingly- Ardinglye
Aslackby- Azelbee
Aucoin- O'Quann (Kevyn), O'Quinn, O'Coin (Bill), Awkoin
Averham- Errum
Averton Gifford- Awton Jifford
Ayscough- Askew
Ayscoughee- Askafee

Bagehot- Badjet
Baie d'Espoir- Bay Despair
Bakker- Baker
Ballan- Buhlann
Barcaldine- Barkawldin
Barham- Barrum
Barholm- Barrum
Barnoldswick- Barlick
Barugh- Bark
Great Barugh- Great Barf
Little Barugh- Little Barf
Basford- Baysford
Beaconsfield- Beckonsfield
Beauchamp- Beachum
Beauchief- Beechif
Beauclerk- Boakler
Beaudesert- Belzer
Beaulieu- Bewley
Beaminster- Bemminster
Bellingham- Bellinjum
Belvoir- Beaver
Berkeley- Barkley (Commonwealth), Berkley (Elsewhere)
Berkshire- Barkshire
Berwick- Berrick
Bicester- Bister
Bideford- Biddifford
Billericay- Billarickey
Blackley- Blakely
Blenheim- Blennum
Blidworth- Bliderth
Blount- Blunt
Boehner- Bayner
Bohun- Boon
Boisjoly- Boazhalee
Boozman- Boazman
Boroondara- Boorendarra, Borrendarra
Bosham- Bozzum
Boulware- Bowler or expected
(K. C.) Boutiette- Buteeyay
Bowie- Buwee (dialectal)
Bozeat- Boazhet
Bradley- Braydley
Brant Broughton- Brant Bruten
Brewood- Brood
Bridestow- Briddistow
Brisbane- Brizben
(Eli) Broad- Brode
Brougham- Broom
Brough- Bruff
Bryndwr- Brindwer
(Duke) Buccleurch- Buhclue
Bungay- Bunghee
Burgh- Bruff
Buyer- Booyer or expecter
Bylaugh- Beela

Cairns- Karnz
(John) Caius- Keez
Caldmore- Kommer
Cambois- Kammus
Cambridge- Kaymbridge
Canberra- Kanbra, Kanbuhra
Capalaba- Kappallabba
Charleston- Charlaston
Cherwell- Charwell
Cheshunt- Chezzent
Cheylesmore- Charlesmore
Chideok- Chiddock
Cholmondeley- Chumley
Cholmondeston- Chumston
Chop Gate- Chop Yat
Cirencester- Sissitter (rare)
Claughton- Klafton
Claughton On Brock- Klayton
Cleobury- Klibbury
Cley Next The Sea- Klye (also Klay)
Cockburn- Coburn
Cogenhoe- Kuckno
Coleshill- Kozill
Colney- Koney
Congresbury- Kongzbrey
Costessey- Kossey
Cowbit- Kubbit
Cowden- Kowdenn
Cowpen- Kupen
Croxton Kerial- Kroson Kerril
Cruwys- Cruise
Cuckfield- Kookfield
Cudworth- Kooderth

Daventry- Daintry (rare)
De Beauvoir- Da Beaver
Delhi- Delhye
Derby- Darby
Devon (river)- Deeven
Didcot- Didket
Dodworth- Dodderth
Dunham- Dunnum
Durham- Durrum
Dunedin- Duhneden
Dunedoo- Dunnydoo
Dylan- Dillen

Edensor- Enzer
Edenham- Ednum
Elham- Elum
Elsekar- Elsickar
Ely- Eeley
Esher- Eesher
Etobicoke- Ittobeeko
Euxton- Exton
Ewell- Yule
Eyam- Eem
Eynsham- Enshum
Zontas 8 years ago

Jinxed Videogame Voiceovers

None of these people are bad voiceovers per se, but my are they in a lot of games with shitty acting, just check out their IMDb and/ or BehindTheVoiceActors pages. Apparently, all of them are based in Tokyo.

Bianca Allen
Dominic Allen
Robert Belgrade
Donna Burke
Tom Clark
Kurt Common
Rob Croker
Greg Dale
Monty DiPietro
Wayne Doster
Ryan Drees
Dennis Falt
Kimberly Forsythe
Michael G
Jeff Gedert
Barry Gjerde
Dennis Gunn
Mark Hagan
Lenne Hardt
Patrick Harlan
Dean Harrington
Lynn Harris
Ron Hirsh
Ruth Hollyman
Monica Horgan
Greg Irwin
Eric Jacobsen
Robert Jefferson
Cara Jones
Eric Kelso
Chris Koprowski
Avi Landau
Colleen Lanki
Paul Lucas
Jeff Manning
Corey Marshall
Brian Matt-Uhl
Scott McCulloch
Jack Merluzzi
Carolyn Miller
Michael Naishtut
Claire O'Connor
Terry Osada
Guy Perryman
Michael Rhys
Walter Roberts
Samuel Rose
Ruth Ann Morizumi
David Schaufele
Ann Slater
Xanthe Smith
Bill Sullivan
Dario Toda
Michael Tsonos
Rumiko Varnes
Peter Von Gomm
Rachel Walzer
Chris Wells
Lisle Wilkerson
Julia Yermakov
Zontas 8 years ago
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