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dhoklang Scratchpad (NP: Algonquitut?) :
I'd been working on Classical Quazian morphosyntax for a long while before it became clear that the morphosyntax was neither coherent nor comprehensible, and I could barely wrap my head around the language.
Resultingly, I'm redoing the language's morphosyntax. The phonology is nearly but not completely finalized, but since I'm trying to get the morphosyntax in place first, that's neither here nor there.
A few general principles guide Classical Quazian morphosyntax. These are no...
owned by dhok, last edited 2015-07-10 01:55:35.
dhoklang Scratchpad (NP: Algonquoclone) (2015-07-10 00:41:40) :
OK, gonna give the verbal system a good redo, and the nominal system a bit of a redo. I'm keeping the gender, obviation and direct/inverse distinctions but allowing inanimates to be subjects and going for Inuktitut-style incorporation rather than Algonquian-style. I'm not in the mood to redo the morphosyntax at the moment, though.
owned by dhok, last edited 2015-07-10 00:41:40.
dhoklang Scratchpad (NP: Algonquoclone) (2015-07-09 18:21:43) :
[i]Old Quomonak Nouns[/i]
Old Quomonak is generally fairly conservative grammatically (and phonologically): it retains the noun system of PN pretty much intact. Again, this is the template:
[possession]-[prenoun]-[stem]-[obviation/plurality]-[locative, vocative, instrumental]-[possession].
Widespread coda and occasionally initial changes have led to the development of two stems for many nouns. The citation form is usually standalone noun, noun possessed by 1sg argument...
owned by dhok, last edited 2015-07-09 18:46:42.
dhoklang Scratchpad (NP: Algonquoclone) (2015-07-09 17:46:03) :
Taking a break from verbs to start work on the first daughter, Old Quomonak (kʷomonak- I reserve the right to change the name later on, since I'm not sure what this will mean), which will be the ancestor of the language of my main conculture. We'll start with some sound changes, and then move onto nouns and then eventually verbs, which I expect to be a bit of a clusterfuck, but hopefully analogy will present some solutions to straighten it all out.
The calendar of my main conculture sta...
owned by dhok, last edited 2015-07-09 18:44:09.
dhoklang Scratchpad (NP: Algonquoclone) (2015-06-25 16:01:09) :
OK, onto nouns. We'll start with animates, since they have more inflection than inanimates. Animate nouns inflect for possession, number, and obviation; they have locative and vocative forms.
All nouns in addition can take prenouns, a closed class of descriptive prefixes which basically act like adjectives in European languages. (There is no lexical class of adjective in Proto-Nahtak- their functions are handled by prenouns and stative verbs). The template for a noun is:
...
owned by dhok, last edited 2015-07-09 18:42:45.
dhoklang Scratchpad (NP: Algonquoclone) (2015-07-09 16:15:06) :
[i]VAIs[/i]
We are now beginning to get into the meat of the verbal system, with real person marking. Because these verbs are intransitive, there's still no polypersonal or direct/inverse marking, but we will see some incorporation. The template is pretty much the same as that for VIIs:
[personal marking/order]-(TAM)-(preverbs)-verb root-(voice/number marking)-(medials)-(more TAM)-(finals)
but we'll actually see some medials in play.
[b]Personal Marking/Order...
owned by dhok, last edited 2015-07-09 16:28:00.
dhoklang Scratchpad (NP: Algonquoclone) (2015-07-09 02:39:27) :
OK, time to make myself a mug of coffee and figure out the verbal system.
There are four categories of verb in Proto-Nahtak: intransitives with inanimate subjects (VII), intransitives with animate subjects (VIA), transitives with inanimate objects (VTI), and transitives with animate objects (VTA). (Inanimates can't be subjects of transitive verbs). We'll run through each of these in turn.
[i]VII[/i]
Intransitive verbs with inanimate subjects are arguably the easiest to...
owned by dhok, last edited 2015-07-09 02:40:01.
Quote Thread (2015-07-08 16:06:44) :
<Cev> But one thing I do believe is that nobody on God's green earth has ever been educated by anybody other than themselves. You've been taught how to read and write. Everything else you either learned yourself, would've learned yourself, or have forgotten.
Also, about this quote:
<dhok> cev, is this a quote from someone
<Cev> yes
<Cev> it's a quote from me
<Cev> ca. 2015
<dhok> professional-tier quote making
<guitarplayer&...
owned by Serafín, last edited 2015-07-08 16:06:45.
Bugs, Requests, and Changes (2015-07-07 02:49:07) :
I'm trying to upload an image to [#165484|Maikros], but it keeps failing. I'm trying to upload a gif and I've only got 17 out of 50 pictures there, so I don't see why it should fail.
owned by Matrix, last edited 2015-07-07 02:49:07.
Argh conworld and conlang scratchpad (2015-07-05 23:36:44) :
Ok, more stuff-- still not much on the actual language but here's some more background information.
The historical setting is as follows. The barren plains of Arghia were once populated only by the noble savages of the Arghic linguistic group. Then, at some apex of its power, the Turenian empire of the south temporarily occupied an area further from the headwaters in the mountains than usual, and developed the region. Eventually the Arghians drove them out, but by then the damage was do...
owned by Cev, last edited 2015-07-05 23:37:56.
Sound Changes Thread (2015-07-03 05:58:21) :
tS -> T unconditionally is also not a weird sound change, and from this we learn that making a weird sound changes thread is retarded because people will keep posting things that are not uncommon because they're not into sound changes enough.
I have therefore taken the liberty to make this just a "Sound Changes Thread", which is both conceptually more useful and practically less likely to embarrass all contributors.
owned by Hallow XIII, last edited 2015-07-03 05:58:21.
Strange Sound Changes Thread :
I've recently been perusing various articles about the historical development of the Algonquian languages, and there are enough strange sound changes floating around in the family that I thought it would be a good idea to start a thread to collect out-of-the-ordinary sound changes.
[b]Shawnee[/b] had an unconditional (so far as I can tell; cf. Miller, 1959, [i]An Outline of Shawnee Historical Phonology[/i]) change *s -> θ. (EDIT: H13 informs me over IRC that this isn't actually a wei...
owned by dhok, last edited 2015-07-02 20:18:41.
Quote Thread (2015-07-02 12:59:08) :
[09:47:49] * Seraphinus then embarked on an expedition into the mysterious yet fantastical lands of the programming languages of legend... unknown to him were adversities he would have never envisioned even in his wildest dreams... for HTML, CSS and SQL weren't but a pitiful taste of what was just about to befall upon him...
[09:48:09] <guitarplayer> TO BOLDLY GO WHERE NO SERAPHINUS HAS EVER GONE BEFORE
(context: today I started learning python 3, my first (real) pro...
owned by Serafín, last edited 2015-07-02 18:18:31.
happiness thread (2015-06-28 23:06:22) :
So, last fall, I applied for a grant from the FNR (Luxembourg Research Foundation). I got rejected. I was sad.
I reworked and tweaked the application and decided to try again for this spring, especially since I felt like last time was a practice run. My application was "retained for funding".
This means I'm moving to Luxembourg in the foreseeable future, but the exact timeline is dependent on how the process of getting my residence permit goes. But this means I'll be finishing ...
owned by bloodbath, Ph.D., last edited 2015-06-28 23:06:22.
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