Results
Previous
Next
Isharian-1 (2018-10-06 22:22:15) :
For negation, why not copy English on this? A negative auxiliary verb analogous to "don't" transparently formed from an older negative particle, used in some TAM classes, with that same negative particle (let's say its [i]ga[/i] to be concrete) used for negation in other TAM contexts?
[i]Soŝna ɡás wek'né[/i]
Soŝna-NOM NEG.DO catch.fish
"Soshna doesn't catch fish"
[i]Soŝna ga móch'í wek'né[/i]
Soŝna-NOM NEG want.to catch.fish
"Soshna doesn't want to catch fis...
owned by con quesa, last edited 2018-10-06 22:22:15.
Isharian-1 (2018-10-06 22:09:53) :
...bsp; ŋ
ɾ
-voiced stops and fricatives merge intervocalically as voiced fricatives
- /w/ can sometimes be [ʋ] why not?
-ŋ can occur word-initially
vowels:
ɪ iː ʊ uː
ɛ eː ɔ oː
æː  ...
owned by con quesa, last edited 2018-10-06 22:13:32.
Quote Thread (2018-09-19 11:53:35) :
...e Dark Forest, Beyond the Misty Mountains. There and Back Again / Ска́зочное путеше́ствие ми́стера Би́льбо Бе́ггинса, Хо́ббита, че́рез ди́кий край, чёрный лес, за тума́нные го́ры. Туда́ и обра́тно[/i]
<Izambri> No subtitles, though. But why when you have the Leningrad State Academic Opera and Ballet Theatre's dancers acting as goblins?
<@guitarplayer> why does that cyrillic have accents o_O
<Izambri> that may be one the longest movie titles I've ever s...
owned by Izambri, last edited 2018-09-19 11:53:35.
Quote Thread (2018-05-24 18:15:31) :
...found out he's actually under 35!
<@Slereah> :[i][/i]D
<@Slereah> or was born in Kenya
<@Slereah> or if he had been president twice before
<@Slereah> He was actually Bill Clinton
<@Slereah> that's why he hates Hillary so much
<@Slereah> "Under Section 3 of the Fourteenth Amendment, no person who swore an oath to support the Constitution, and later rebelled against the United States, can become president. However, this disqualific...
owned by Cev, last edited 2018-05-24 18:15:31.
The alternate history :
The basic idea is to rearrange history so that Thebes and not Athens becomes the dominant cultural power by the fourth century BCE.
One of the primary reasons why Athens becomes the dominant power in this period is their leading rôle in the second Persian war. So from this the idea arises to tweak the Persian War so that Thebes plays a leading rôle instead.
This runs a huge risk, of course, of being either very tricky, or very tacky. Besides of course "what if the Nazis won...
owned by twabs, last edited 2018-04-26 01:05:03.
qqʷum (in field definition):
why?, why; where?, where; there<!>part=interr<!>categories=interr
part
adv<!>usage=<!>related=<!>attestation=mḳm "place", <macom, macum> = *măḳum<!>etymology=Proto-West Semitic *maḳām- "place" (cf. Heb. māqōm), from *√ḲWM "[sc]stand, rise[/sc]"<!>pronunciation=<!>inflection=
owned by Whimemsz, last edited 2018-03-21 13:29:12.
Colo(u)r! (2018-02-20 13:20:06) :
[b]How bees see and why it matters[/b]
An interesting article about bees' perception of colour. Interesting for conlang as well as conworld purposes.
[img]http://www.beeculture.com/wp-content/uploads/2016/05/4Eyes-1050x478.png[/img]
Source: http://www.beeculture.com/bees-see-matters/
owned by Izambri, last edited 2018-02-20 13:20:06.
Red, Gold, Blue, Black (in field description):
...o register with the Consortium, but by no means do they have to join it as an agent - a breath of fresh air compared to the oppression, press-ganging, and even hunting down they face in the rest of the world. This is why there are two Gold values. In Crowsgrave, supers can just be people. Outside of it, they either submit to chains or fight for their lives.
Of course, even registration is too much for some, who may reasonably fear what such things might lead to, given the state o...
owned by Matrix, last edited 2017-12-28 23:19:57.
Municipalities (in field description):
...he island, it has the nickname of "the ass-end of Crowsgrave". Donkey Lagoon also has a history of association with criminals, as the smell of the place made it easy to hide corpses, which is probably the main reason why it hadn't been paved over by the 20s - the powerful criminals liked their convenient corpse-hideaway. After the cleanup, the Lagoon remained due to the sentimentality of tradition, and governmental inertia. Later, environmentalists would also push to keep it around, as it...
owned by Matrix, last edited 2017-12-28 20:30:35.
Quote Thread (2017-10-17 18:29:15) :
...nderstand the 14th amendment < I agree it is stupid
<Slereah> vlad confirmed for racist
<Cevf> ok
<Cevf> fuck it
<Cevf> I'm adding "nuanced" to my list of forbidden words
<Guest34592> why?? can't handle nuances
<WurdBendur> cev likes to keep things simple
<Cevf> Can't handle the self-satisfaction of people talking about how their view is more nuanced than others'.
<WurdBendur> yes, that's right...
owned by Cev, last edited 2017-10-17 18:29:16.
Contribute in DEVELOPING new Artificial language (no lang name, yet) :
I feel necessity in simple-complex artif language , but yet i didn't find anything familiar to it. So I decided to construct new lang long ago but this is my first attempt .
It is large project and i can't do it on my own, so that is why i'm here.
owned by grenudi, last edited 2017-08-04 17:10:13.
Hikoomayii Story (2017-05-27 16:30:17) :
...] "tongue," [b]nop[/b] "alcohol," [b]nóósíípan[/b] "mescal," [b]spóóhi[/b] "seed," [b]šáapó[/b] "edible leafy plant," [b]θinišxá[/b] "pus," [b]-θoᴴʔííł-[/b] "claw," [b]-θoᴴšoᴴ-[/b] "finger," and [b]θóóhíí[/b] "prickly pear." It's not always clear why these nouns are classified as animate, although some trends are apparent. Many of these unexpected animates can be classified as items with "spiritual power" (alcoholic drinks, fire, arrowheads [which take away life]), items related to genera...
owned by Whimemsz, last edited 2017-06-29 19:28:01.
Hikóómayíi Text: Mosquito The Bad Guest :
... níí ki ʔííxííyóonyó-aθ skóo-hinka póopáánixáásíípo-θáá, [/i]yíííb[i] yosi či káʔahóówáá hinyam sáánačipáániyóopo-θáá čiyó miθ kiθówos miθ nočááko hi kpáániʔíinpo-fin, kowxíifwas ʔááxipáániʔíinpo?!” kíim.[/i][/b]
[g [sc]intj[/sc]]yíííb[/g] [g why]yosi[/g] [g none]dráaw[/g] [g lodge]mimočíí[/g] [g 1[sc]sg[/sc]]níí[/g] [g [sc]neg[/sc]]ki[/g] [g possess-[sc]3inan.real.impfv-stat=ss:consq[/sc]]ʔííxíí-yóó-nyó=aθ[/g] [g [sc]insv=1sg.poss-3inan[/sc]]skóo=n-ka[/g] [g [sc]habit[/sc]-sleep-[sc]...
owned by Whimemsz, last edited 2017-06-10 17:19:33.
Hikoomayii Story (NOW WITH COMMENTARY!) (2017-06-10 17:04:21) :
... you?"), is very rude. More appropriate would be a full greeting, introduction of himself, and then request for the old man's name. He also uses several interjections that imply impatience or whining ([i]yíííb[/i] is something like "maaaaaan" or "whyyyyyyy"). The long strings of supporting/SR clauses when describing him dunking his face in the spring to guzzle down water (line 17), and later stuffing his face with fruits (lines 54 and 56) also imply a sort of breathless quick succession o...
owned by Whimemsz, last edited 2017-06-10 17:15:06.
Hikoomayii Story (NOW WITH COMMENTARY!) (2017-05-28 16:42:05) :
...]irreal[/b].pfv-dubit[/sc][/tt]
"(I sit here to see if) they might come" (line 13)
(27) [b]očhó[/b]-|fáá|-[b]íisa[/b] > [b]hočhófááʔíisa[/b]
[tt][sc][b]deont[/b][/sc]-wait.for-[sc]1sg.[b]irreal[/b].impfv[/sc][/tt]
"(That's why I said you) should wait for me" (line 65)
(28) |kpááni|-[b]si[/b]-oᴴkoᴴ > [b]kpáánisiko[/b]
[tt]rest-2[sc]sg.[b]irreal[/b].impfv-prog[/sc][/tt]
"may you rest / please rest" (line 15)
(29) póóʔ-|kpááni|-(x)áá-[b]sí...
owned by Whimemsz, last edited 2017-06-04 13:15:54.
Hikoomayii Story (2017-05-26 13:54:16) :
...rp-1sg.real.impfv[/sc],]sáá-ʔoᴴčiᴴčiᴴ-šbó-nóó-si-íin,[/g] [g [sc]emph[/sc]]čas[/g] [g strong-pain-stomach-[sc]feel-body.part.incorp-1sg.real.impfv[/sc]!”]sáá-ʔoᴴčiᴴčiᴴ-šbó-nóó-si-íin!”[/g]
65. [The old man] lectured him, saying, “This is why I told you to wait for me.
[b][i]θyáašyíθočóos si “Siʔas ʔááxihosóóʔíišyo ʔiwí hočhófááʔíisa-ko.[/i][/b]
[g [sc]inv[/sc]-yell-[sc]tr-antps[/sc]-3s[sc]prox.real.pfv[/sc]]θIᴴ-yáaš⁺´-yiᴴ-θoᴴč-`yóos[/g] [g thus]siʔ[/g] [g “thus-[sc]instr[...
owned by Whimemsz, last edited 2017-06-03 21:33:57.
Hikoomayii Story (2017-05-22 18:25:14) :
57. Mosquito didn’t know these fruits weren’t good to eat; that’s why the old man had said to wait for him to show him where the good food was.
[b][i]Háá Wíixšííʔasay ki košóonθočóoθak ʔiwí bááʔa čon pšáwošos skičaxinθóóyóó-om ʔiwí hočhófáásíí-ko hníí hanáčikičaxin káá ʔááxiθínóoθsóó-ok čas sóoθhoyóos.[/i][/b]
[g well]háá[/g] [g Mosquito]Wíixšííʔasay[/g] [g [sc]neg[/sc]]ki[/g] [g know-[sc]antps[/sc]-3s[sc]prox.real.impfv-rep[/sc]]koᴴšóón-θoᴴč-`yóo-θak[/g] [g [sc]compzr[/sc]]ʔiwí[/g] ...
owned by Whimemsz, last edited 2017-06-03 21:30:59.
Hikoomayii Story (2017-05-16 22:01:17) :
... níí ki ʔííxííyóonyó-aθ skóo-hinka póopáánixáásíípo-θáá, [/i]yíííb[i] yosi či káʔahóówáá hinyam sáánačipáániyóopo-θáá čiyó miθ kiθówos miθ nočááko hi kpáániʔíinpo-fin, kowxíifwas ʔááxipáániʔíinpo?!” kíim.[/i][/b]
[g [sc]intj[/sc]]yíííb[/g] [g why]yosi[/g] [g none]dráaw[/g] [g lodge]mimočíí[/g] [g 1[sc]sg[/sc]]níí[/g] [g [sc]neg[/sc]]ki[/g] [g possess-[sc]3inan.real.impfv-stat=ss:consq[/sc]]ʔííxíí-yóó-nyó=aθ[/g] [g [sc]insv=1sg.poss-3inan[/sc]]skóo=n-ka[/g] [g [sc]habit[/sc]-sleep-[sc]...
owned by Whimemsz, last edited 2017-06-03 20:20:12.
Quote Thread (2017-05-30 20:01:02) :
...
<pharazon> i just got back from that :\
<Cev> ah ok
<Cev> Wanna knit instead then?
<Legion> what's the imgur for txt again
<Legion> pastbin
<Legion> thanks Legion
<Legion> why you're welcome Legion
<tiramisu> Holy shit. The Senate has censured Elizabeth Warren for accusing Jeff Sessions of using his office "to chill the vote of black citizens."
<Cevf> I've tried reading that sentence 4 tim...
owned by twabs, last edited 2017-05-30 20:01:02.
Chronomancy :
...e iss spirits. But cast it she did, and for that second, she knew the time. It was roughly 11h night[plus]~4:00 am in terrestrial hours[/plus] on the 21st of Nefarious Bandit. She actually went and looked outside to confirm, completely forgetting why she made the spell in the first place. Luckily, no apprentices were simply wandering around so close to sunrise.[plus]They had better things to do.[/plus] From there, she trimmed the formula, compressing entire circles into sigils using compl...
owned by Matrix, last edited 2017-05-27 00:20:10.
Previous
Next
427 results.
New Search
notices- definition=<b>why</b>?, <b>why</b>; where?, where; there<!>part=interr<!>categories=interr<br>
part<br>
adv<!>usage=<!>related=<!>attestation=mḳm "place", <macom, macum> = *măḳum<!>etymology=Proto-West Semitic *maḳām- "place" (cf. Heb. māqōm), from *√ḲWM "[sc]stand, rise[/sc]"<!>pronunciation=<!>inflection=
- What operator is this? ['0' operating on ',']
- « 0 : ‹,› 1 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr() ,
- What operator is this? ['definition=<b>why</b>?, <b>why</b>; where?, where; there<!>part=interr<!>categories=interr<br>
part<br>
adv<!>usage=<!>related=<!>attestation=mḳm "place", <macom, macum> = *măḳum<!>etymology=Proto-West Semitic *maḳām- "place" (cf. Heb. māqōm), from *√ḲWM "[sc]stand, rise[/sc]"<!>pronunciation=<!>inflection=' operating on ',']
- « 0 : ‹,› 1 : ‹0› 2 : ‹,› 3 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr()
- What operator is this? ['' operating on 'substr']
- « 0 : ‹substr› 1 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg
- What operator is this? ['1' operating on 'gg']
- « 0 : ‹gg› 1 : ‹=› 2 : ‹substr› 3 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if
- What operator is this? ['56' operating on 'if']
- « 0 : ‹if› 1 : « 0 : ‹z› 1 : ‹!=› 2 : ‹-› 3 : ‹1› » 2 : ‹gg› 3 : ‹=› 4 : ‹substr› 5 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 =
- definition=<b>why</b>?, <b>why</b>; where?, where; there<!>part=interr<!>categories=interr<br>
part<br>
adv<!>usage=<!>related=<!>attestation=mḳm "place", <macom, macum> = *măḳum<!>etymology=Proto-West Semitic *maḳām- "place" (cf. Heb. māqōm), from *√ḲWM "[sc]stand, rise[/sc]"<!>pronunciation=<!>inflection=
- description=I'm going to go through what kind of world Crowsgrave is in via the convenient four-colour system presented in Chapter 11 of [i]Wild Talents[/i] 2e.<br>
<br>
[h2]Red: 2.5[/h2]<br>
Not quite Red 2, not quite Red 3 - Crowsgrave is ahead of the rest of the world in various ways, but it isn't a superpowered utopia by any means. It's still a Capitalist society, after all. But many people enjoy a higher quality of life - a high level of automation in industry, combined with modern government regulations on corporate profits makes for very cheap goods and a powerful Crowsgrave Dollar. Crowsgrave also wouldn't be able to be as self-sufficient as it is with as many people as it has without the miraculous advances in hydroponics seen in the past few decades. Power generation is a combination of the ENPP, offshore wind generators, and various rooftop solar panels. Fossil fuels are practically unheard of in Crowsgrave - imported combustion engine vehicles are refitted with electric engines, and with the ever growing importance of Crowsgraver interests worldwide, the combustion engine is starting to decline in use even outside of Crowsgrave, despite the struggling of American oil and coal monopolies.<br>
<br>
Yet, not everyone sees these benefits. The people of Workers' Row have lost so much work to automation, and government regulation hasn't quite caught up to prevent them from falling through the cracks. The people of Valerie actually rely almost entirely on their art to keep their communities fed these days, but also have to balance that with keeping gentrifiers out. <br>
<br>
So while supers have improved things to a degree, old problems still exist - there's a long way to go, still.<br>
<br>
[h2]Gold: 2 (in Crowsgrave)/4 (outside of Crowsgrave)[/h2]<br>
Crowsgrave is the world's haven for supers, letting them live their lives without too much trouble. The Consortium, the government agency for superpowered crime fighters, is run by and for supers. The current President, Pamela Wright, is a retired Consortium agent, Camden University Law College alum, and ex- porn star. Those Consortium agents without their own means of travel like flight or super speed are regularly found on the city's elevated rail system. New supers in town still have to register with the Consortium, but by no means do they have to join it as an agent - a breath of fresh air compared to the oppression, press-ganging, and even hunting down they face in the rest of the world. This is <b>why</b> there are two Gold values. In Crowsgrave, supers can just be people. Outside of it, they either submit to chains or fight for their lives.<br>
<br>
Of course, even registration is too much for some, who may reasonably fear what such things might lead to, given the state of rest of the world. Such people usually try to hide their powers. But then there are others who don't register because they're involved in criminal activity - sometimes even foreign agents trying to subvert Crowsgrave's prominence! Yet, not every villain is obvious. Some even present themselves as reasonable, registered citizens. Some may even have infiltrated the Consortium itself...<br>
<br>
[h2]Blue: 4[/h2]<br>
Powers come from all kinds of sources - magic, mutation, scientific experiments, technology, and so on. The sheer impossibility of anyone to really control or even keep track of it all is a big part of <b>why</b> supers are so feared and hated outside of Crowsgrave. There's no telling when a new one might show up. The old authorities have turned that fear into a weapon to keep their power from those who might wrest it from them by force of laser, telekinesis, weather control, and so on. In Crowsgrave, all this diversity is embraced, with the Consortium having different branches specializing in different power origins, collecting knowledge and training to help those newly empowered.<br>
<br>
A good example is the Consortium agent known as Metal Shade (civilian name Mallory Salazar), who actually crosses origins - she is a [s]cyborg[/s] mechanical human to an extreme degree, her only biological part being her brain. But she also has a connection to the dark entities of the netherworld, and is able to channel their power through her specially-made Nightshade Armour. And then there's her partner, Lauren Marsden, a talented psionic specializing in barriers, whose powers mystify the most brilliant researchers - suggesting who- or whatever gave her these powers doesn't want to be found.<br>
<br>
[h2]Black: 2-4[/h2]<br>
I don't really find that there should be one Black level for the Crowsgrave Multiverse, but I also don't think that Black 1 or Black 5 really fit it - it's not The Walking Dead, but it's also not the Silver Age. So, keep it at Black 2, 3 or maybe 4, depending on what kind of story you're going for.
- What operator is this? ['0' operating on ',']
- « 0 : ‹,› 1 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr() ,
- What operator is this? ['description=I'm going to go through what kind of world Crowsgrave is in via the convenient four-colour system presented in Chapter 11 of [i]Wild Talents[/i] 2e.<br>
<br>
[h2]Red: 2.5[/h2]<br>
Not quite Red 2, not quite Red 3 - Crowsgrave is ahead of the rest of the world in various ways, but it isn't a superpowered utopia by any means. It's still a Capitalist society, after all. But many people enjoy a higher quality of life - a high level of automation in industry, combined with modern government regulations on corporate profits makes for very cheap goods and a powerful Crowsgrave Dollar. Crowsgrave also wouldn't be able to be as self-sufficient as it is with as many people as it has without the miraculous advances in hydroponics seen in the past few decades. Power generation is a combination of the ENPP, offshore wind generators, and various rooftop solar panels. Fossil fuels are practically unheard of in Crowsgrave - imported combustion engine vehicles are refitted with electric engines, and with the ever growing importance of Crowsgraver interests worldwide, the combustion engine is starting to decline in use even outside of Crowsgrave, despite the struggling of American oil and coal monopolies.<br>
<br>
Yet, not everyone sees these benefits. The people of Workers' Row have lost so much work to automation, and government regulation hasn't quite caught up to prevent them from falling through the cracks. The people of Valerie actually rely almost entirely on their art to keep their communities fed these days, but also have to balance that with keeping gentrifiers out. <br>
<br>
So while supers have improved things to a degree, old problems still exist - there's a long way to go, still.<br>
<br>
[h2]Gold: 2 (in Crowsgrave)/4 (outside of Crowsgrave)[/h2]<br>
Crowsgrave is the world's haven for supers, letting them live their lives without too much trouble. The Consortium, the government agency for superpowered crime fighters, is run by and for supers. The current President, Pamela Wright, is a retired Consortium agent, Camden University Law College alum, and ex- porn star. Those Consortium agents without their own means of travel like flight or super speed are regularly found on the city's elevated rail system. New supers in town still have to register with the Consortium, but by no means do they have to join it as an agent - a breath of fresh air compared to the oppression, press-ganging, and even hunting down they face in the rest of the world. This is <b>why</b> there are two Gold values. In Crowsgrave, supers can just be people. Outside of it, they either submit to chains or fight for their lives.<br>
<br>
Of course, even registration is too much for some, who may reasonably fear what such things might lead to, given the state of rest of the world. Such people usually try to hide their powers. But then there are others who don't register because they're involved in criminal activity - sometimes even foreign agents trying to subvert Crowsgrave's prominence! Yet, not every villain is obvious. Some even present themselves as reasonable, registered citizens. Some may even have infiltrated the Consortium itself...<br>
<br>
[h2]Blue: 4[/h2]<br>
Powers come from all kinds of sources - magic, mutation, scientific experiments, technology, and so on. The sheer impossibility of anyone to really control or even keep track of it all is a big part of <b>why</b> supers are so feared and hated outside of Crowsgrave. There's no telling when a new one might show up. The old authorities have turned that fear into a weapon to keep their power from those who might wrest it from them by force of laser, telekinesis, weather control, and so on. In Crowsgrave, all this diversity is embraced, with the Consortium having different branches specializing in different power origins, collecting knowledge and training to help those newly empowered.<br>
<br>
A good example is the Consortium agent known as Metal Shade (civilian name Mallory Salazar), who actually crosses origins - she is a [s]cyborg[/s] mechanical human to an extreme degree, her only biological part being her brain. But she also has a connection to the dark entities of the netherworld, and is able to channel their power through her specially-made Nightshade Armour. And then there's her partner, Lauren Marsden, a talented psionic specializing in barriers, whose powers mystify the most brilliant researchers - suggesting who- or whatever gave her these powers doesn't want to be found.<br>
<br>
[h2]Black: 2-4[/h2]<br>
I don't really find that there should be one Black level for the Crowsgrave Multiverse, but I also don't think that Black 1 or Black 5 really fit it - it's not The Walking Dead, but it's also not the Silver Age. So, keep it at Black 2, 3 or maybe 4, depending on what kind of story you're going for.' operating on ',']
- « 0 : ‹,› 1 : ‹0› 2 : ‹,› 3 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr()
- What operator is this? ['' operating on 'substr']
- « 0 : ‹substr› 1 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg
- What operator is this? ['1' operating on 'gg']
- « 0 : ‹gg› 1 : ‹=› 2 : ‹substr› 3 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if
- What operator is this? ['-1' operating on 'if']
- « 0 : ‹if› 1 : « 0 : ‹z› 1 : ‹!=› 2 : ‹-› 3 : ‹1› » 2 : ‹gg› 3 : ‹=› 4 : ‹substr› 5 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 =
- description=I'm going to go through what kind of world Crowsgrave is in via the convenient four-colour system presented in Chapter 11 of [i]Wild Talents[/i] 2e.<br>
<br>
[h2]Red: 2.5[/h2]<br>
Not quite Red 2, not quite Red 3 - Crowsgrave is ahead of the rest of the world in various ways, but it isn't a superpowered utopia by any means. It's still a Capitalist society, after all. But many people enjoy a higher quality of life - a high level of automation in industry, combined with modern government regulations on corporate profits makes for very cheap goods and a powerful Crowsgrave Dollar. Crowsgrave also wouldn't be able to be as self-sufficient as it is with as many people as it has without the miraculous advances in hydroponics seen in the past few decades. Power generation is a combination of the ENPP, offshore wind generators, and various rooftop solar panels. Fossil fuels are practically unheard of in Crowsgrave - imported combustion engine vehicles are refitted with electric engines, and with the ever growing importance of Crowsgraver interests worldwide, the combustion engine is starting to decline in use even outside of Crowsgrave, despite the struggling of American oil and coal monopolies.<br>
<br>
Yet, not everyone sees these benefits. The people of Workers' Row have lost so much work to automation, and government regulation hasn't quite caught up to prevent them from falling through the cracks. The people of Valerie actually rely almost entirely on their art to keep their communities fed these days, but also have to balance that with keeping gentrifiers out. <br>
<br>
So while supers have improved things to a degree, old problems still exist - there's a long way to go, still.<br>
<br>
[h2]Gold: 2 (in Crowsgrave)/4 (outside of Crowsgrave)[/h2]<br>
Crowsgrave is the world's haven for supers, letting them live their lives without too much trouble. The Consortium, the government agency for superpowered crime fighters, is run by and for supers. The current President, Pamela Wright, is a retired Consortium agent, Camden University Law College alum, and ex- porn star. Those Consortium agents without their own means of travel like flight or super speed are regularly found on the city's elevated rail system. New supers in town still have to register with the Consortium, but by no means do they have to join it as an agent - a breath of fresh air compared to the oppression, press-ganging, and even hunting down they face in the rest of the world. This is <b>why</b> there are two Gold values. In Crowsgrave, supers can just be people. Outside of it, they either submit to chains or fight for their lives.<br>
<br>
Of course, even registration is too much for some, who may reasonably fear what such things might lead to, given the state of rest of the world. Such people usually try to hide their powers. But then there are others who don't register because they're involved in criminal activity - sometimes even foreign agents trying to subvert Crowsgrave's prominence! Yet, not every villain is obvious. Some even present themselves as reasonable, registered citizens. Some may even have infiltrated the Consortium itself...<br>
<br>
[h2]Blue: 4[/h2]<br>
Powers come from all kinds of sources - magic, mutation, scientific experiments, technology, and so on. The sheer impossibility of anyone to really control or even keep track of it all is a big part of <b>why</b> supers are so feared and hated outside of Crowsgrave. There's no telling when a new one might show up. The old authorities have turned that fear into a weapon to keep their power from those who might wrest it from them by force of laser, telekinesis, weather control, and so on. In Crowsgrave, all this diversity is embraced, with the Consortium having different branches specializing in different power origins, collecting knowledge and training to help those newly empowered.<br>
<br>
A good example is the Consortium agent known as Metal Shade (civilian name Mallory Salazar), who actually crosses origins - she is a [s]cyborg[/s] mechanical human to an extreme degree, her only biological part being her brain. But she also has a connection to the dark entities of the netherworld, and is able to channel their power through her specially-made Nightshade Armour. And then there's her partner, Lauren Marsden, a talented psionic specializing in barriers, whose powers mystify the most brilliant researchers - suggesting who- or whatever gave her these powers doesn't want to be found.<br>
<br>
[h2]Black: 2-4[/h2]<br>
I don't really find that there should be one Black level for the Crowsgrave Multiverse, but I also don't think that Black 1 or Black 5 really fit it - it's not The Walking Dead, but it's also not the Silver Age. So, keep it at Black 2, 3 or maybe 4, depending on what kind of story you're going for.
- description=[h2]The Arch[/h2]<br>
While theatres can be found in other parts of the city, the Arch is known as the heart of culture in Crowsgrave, with the most theatres, a few arthouse cinemas, some art galleries, recording studios, and the Jaxton Museum of the Arts. Being near Chawanak, these establishments get a fair few tourists attending, as well as locals.<br>
<br>
[h2]Baileytown[/h2]<br>
Baileytown is the municipality where the buildings almost all date back two centuries or so. As such, it is the home of the Crowsgrave History Museum, which also owns and provides guided tours of the Zanclean ruins in Mt. Kukana. Aside from the highway running through it, the streets are not fit for American cars, though some Japanese and European cars can fit. The demographics are a grab bag, with some wealthy residents owning homes that have been in their families for generations, and some middle-class and lower-class residents living in old apartments, the former of which being in better repair. <br>
<br>
[h2]Camden[/h2]<br>
Camden is so named because of Camden University, which dominates the municipality. Its primary residents are students, recent graduates, and professors.<br>
<br>
[h2]Chawanak[/h2]<br>
Consisting of Chawanak and Lighthouse Islands, Chawanak is primarily a tourist destination, featuring beaches, hotels, shops, and Superland, Crowsgrave's only amusement park.<br>
<br>
[h2]Deadman's Peninsula[/h2]<br>
Deadman's Peninsula is something of a grab bag. As can be grasped from the name, it has some history with pirates. Being near Chawanak means that the historical sites are usually part of the tourist circuit. But then, the municipality has mostly been lower-class residential and commercial, with the south being dominated by Zakorski Prison. The tourist bleed over from Chawanak has led to gentrification around the historical sites, turning the municipality into a patchwork of lower- and higher-class neighbourhoods. Because of both the gentrification and the prison, crime tends to be lower in Deadman's Peninsula than in Workers' Row.<br>
<br>
[h2]Donkey[/h2]<br>
Donkey is not a municipality, but a territory, as it consists of Donkey Lagoon and the Crowsgrave International Airport. The lagoon is something of a nature preserve. Donkey lagoon is famed for being stinky, its name being a roundabout way of saying it smells like ass. As airports also tend to be smoggy from plane exhaust, and the territory is on the south end of the island, it has the nickname of "the ass-end of Crowsgrave". Donkey Lagoon also has a history of association with criminals, as the smell of the place made it easy to hide corpses, which is probably the main reason <b>why</b> it hadn't been paved over by the 20s - the powerful criminals liked their convenient corpse-hideaway. After the cleanup, the Lagoon remained due to the sentimentality of tradition, and governmental inertia. Later, environmentalists would also push to keep it around, as it is home to quite the diverse biological community.<br>
<br>
[h2]Hamilton[/h2]<br>
Hamilton is the capital municipality of Crowsgrave. It is where the government is located, including the Consortium building. Aside from a few shorter buildings like that, its main physical feature is the multitude of skyscrapers - Hamilton is also the primary business and commerce centre of Crowsgrave.<br>
<br>
[h2]Hekatoncheir[/h2]<br>
Hekatoncheir Island isn't much of a municipality - it's privately owned by the mysterious Jasmin family. While it is technically under the jurisdiction of Crowsgrave, because of its relative isolation, it tends to not be bothered by the authorities much.<br>
<br>
[h2]Kukana[/h2]<br>
Aside from Mt. Kukana, which is protected by the government, the Kukana municipality has in the past been used for farmland. While it is no longer so, it features the majority of the city's hydroponics facilities, along with some parks and a golf course.<br>
<br>
[h2]The Narrows[/h2]<br>
The Narrows has always been a transitional place, between the greater part of Crowsgrave Island and Kukana Island, and now between Xanthe and Baileytown. It provides a stark contrast from those two, with the fact that it's always changing. nobody who moves to the Narrows stays for long, and no building there stays for long either - at least not as what it was intended for. At one point there was an industrial district here, sometimes it's been a commercial district, there's always some measure of residential areas around - nobody really seems to know what to do with it, nor can they seem to actually do much to stabilise it. Some mages claim the area has a magical influence, possibly a remnant of the old obfuscation.<br>
<br>
[h2]The Naval Base[/h2]<br>
As there is only the one, the Naval Base was never given a proper name. It is not a municipality, as it is, of course, the property of the Crowsgrave Military, which is small enough to not feature a separation of land, sea, and air forces - though because of Crowsgrave's island status, it's mostly naval anyway.<br>
<br>
[h2]Newport[/h2]<br>
Where Pirate's Rest is the major public port of Crowsgrave, Newport is the minor private one. This is where people from Xanthe have their yachts and such. More inland, Newport is middle-class residential. This is mostly stylish apartments with rooftop strip malls.<br>
<br>
[h2]Pawonket[/h2]<br>
Pawonket is the industrial zone of Crowsgrave. It is also where the Einstein Nuclear Power Plant is located. Near-universal mechanization makes Pawonket one of the most efficient industrial areas in the world.<br>
<br>
[h2]Pirate's Rest[/h2]<br>
Pirate's Rest is the primary port of Crowsgrave. It is where shipping comes and goes, and if you're coming into the country by ship, you're probably going to disembark in Pirate's Rest.<br>
<br>
[h2]Prosperity[/h2]<br>
Prosperity consists of Prosperity Island and Shipwreck Bay, as well as going northwest onto the mainland to border Xanthe and the Narrows. On the mainland it is mostly a continuation of what those two municipalities have to offer. Prosperity Island, however, is a nature preserve. Being part of Shipwreck Bay, the island was sarcastically named, and thought cursed, so nobody settled it. Eventually, the government declared it a national park, cementing that tradition into law. Even today, Crowsgravers tend to not go there, though some of the more adventurous tourists seek it out.<br>
<br>
[h2]Valerie[/h2]<br>
Between Deadman's Peninsula, Workers' Row, and Pawonket, Valerie is most definitely lower class. However, its proximity to the Arch has given it an artistic flair - it is the heart of lower class culture in Crowsgrave, and is also home to a fair few bohemian types.<br>
<br>
[h2]Workers' Row[/h2]<br>
Workers' Row is a lower-class residential area, full of old brick apartments. Its residents used to primarily commute to Pirate's Rest or Pawonket to work, but factory and warehouse mechanization in the past few decades has brought the municipality's unemployment rate up. Being full of the disaffected poor, the municipality is sadly also a hotspot for gang crime. The police only make token patrols into the Row, and few active Consortium members bother with it.<br>
<br>
[h2]Xanthe[/h2]<br>
Xanthe is an upper-class residential area. Due to the island's limited space, this is mostly represented by expensive luxury condos, not mansions. Some buildings also have high-class shops on the ground. Based on the municipality's name, its residents have a tradition of dying their hair blonde, if they are not so naturally.
- What operator is this? ['0' operating on ',']
- « 0 : ‹,› 1 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr() ,
- What operator is this? ['description=[h2]The Arch[/h2]<br>
While theatres can be found in other parts of the city, the Arch is known as the heart of culture in Crowsgrave, with the most theatres, a few arthouse cinemas, some art galleries, recording studios, and the Jaxton Museum of the Arts. Being near Chawanak, these establishments get a fair few tourists attending, as well as locals.<br>
<br>
[h2]Baileytown[/h2]<br>
Baileytown is the municipality where the buildings almost all date back two centuries or so. As such, it is the home of the Crowsgrave History Museum, which also owns and provides guided tours of the Zanclean ruins in Mt. Kukana. Aside from the highway running through it, the streets are not fit for American cars, though some Japanese and European cars can fit. The demographics are a grab bag, with some wealthy residents owning homes that have been in their families for generations, and some middle-class and lower-class residents living in old apartments, the former of which being in better repair. <br>
<br>
[h2]Camden[/h2]<br>
Camden is so named because of Camden University, which dominates the municipality. Its primary residents are students, recent graduates, and professors.<br>
<br>
[h2]Chawanak[/h2]<br>
Consisting of Chawanak and Lighthouse Islands, Chawanak is primarily a tourist destination, featuring beaches, hotels, shops, and Superland, Crowsgrave's only amusement park.<br>
<br>
[h2]Deadman's Peninsula[/h2]<br>
Deadman's Peninsula is something of a grab bag. As can be grasped from the name, it has some history with pirates. Being near Chawanak means that the historical sites are usually part of the tourist circuit. But then, the municipality has mostly been lower-class residential and commercial, with the south being dominated by Zakorski Prison. The tourist bleed over from Chawanak has led to gentrification around the historical sites, turning the municipality into a patchwork of lower- and higher-class neighbourhoods. Because of both the gentrification and the prison, crime tends to be lower in Deadman's Peninsula than in Workers' Row.<br>
<br>
[h2]Donkey[/h2]<br>
Donkey is not a municipality, but a territory, as it consists of Donkey Lagoon and the Crowsgrave International Airport. The lagoon is something of a nature preserve. Donkey lagoon is famed for being stinky, its name being a roundabout way of saying it smells like ass. As airports also tend to be smoggy from plane exhaust, and the territory is on the south end of the island, it has the nickname of "the ass-end of Crowsgrave". Donkey Lagoon also has a history of association with criminals, as the smell of the place made it easy to hide corpses, which is probably the main reason <b>why</b> it hadn't been paved over by the 20s - the powerful criminals liked their convenient corpse-hideaway. After the cleanup, the Lagoon remained due to the sentimentality of tradition, and governmental inertia. Later, environmentalists would also push to keep it around, as it is home to quite the diverse biological community.<br>
<br>
[h2]Hamilton[/h2]<br>
Hamilton is the capital municipality of Crowsgrave. It is where the government is located, including the Consortium building. Aside from a few shorter buildings like that, its main physical feature is the multitude of skyscrapers - Hamilton is also the primary business and commerce centre of Crowsgrave.<br>
<br>
[h2]Hekatoncheir[/h2]<br>
Hekatoncheir Island isn't much of a municipality - it's privately owned by the mysterious Jasmin family. While it is technically under the jurisdiction of Crowsgrave, because of its relative isolation, it tends to not be bothered by the authorities much.<br>
<br>
[h2]Kukana[/h2]<br>
Aside from Mt. Kukana, which is protected by the government, the Kukana municipality has in the past been used for farmland. While it is no longer so, it features the majority of the city's hydroponics facilities, along with some parks and a golf course.<br>
<br>
[h2]The Narrows[/h2]<br>
The Narrows has always been a transitional place, between the greater part of Crowsgrave Island and Kukana Island, and now between Xanthe and Baileytown. It provides a stark contrast from those two, with the fact that it's always changing. nobody who moves to the Narrows stays for long, and no building there stays for long either - at least not as what it was intended for. At one point there was an industrial district here, sometimes it's been a commercial district, there's always some measure of residential areas around - nobody really seems to know what to do with it, nor can they seem to actually do much to stabilise it. Some mages claim the area has a magical influence, possibly a remnant of the old obfuscation.<br>
<br>
[h2]The Naval Base[/h2]<br>
As there is only the one, the Naval Base was never given a proper name. It is not a municipality, as it is, of course, the property of the Crowsgrave Military, which is small enough to not feature a separation of land, sea, and air forces - though because of Crowsgrave's island status, it's mostly naval anyway.<br>
<br>
[h2]Newport[/h2]<br>
Where Pirate's Rest is the major public port of Crowsgrave, Newport is the minor private one. This is where people from Xanthe have their yachts and such. More inland, Newport is middle-class residential. This is mostly stylish apartments with rooftop strip malls.<br>
<br>
[h2]Pawonket[/h2]<br>
Pawonket is the industrial zone of Crowsgrave. It is also where the Einstein Nuclear Power Plant is located. Near-universal mechanization makes Pawonket one of the most efficient industrial areas in the world.<br>
<br>
[h2]Pirate's Rest[/h2]<br>
Pirate's Rest is the primary port of Crowsgrave. It is where shipping comes and goes, and if you're coming into the country by ship, you're probably going to disembark in Pirate's Rest.<br>
<br>
[h2]Prosperity[/h2]<br>
Prosperity consists of Prosperity Island and Shipwreck Bay, as well as going northwest onto the mainland to border Xanthe and the Narrows. On the mainland it is mostly a continuation of what those two municipalities have to offer. Prosperity Island, however, is a nature preserve. Being part of Shipwreck Bay, the island was sarcastically named, and thought cursed, so nobody settled it. Eventually, the government declared it a national park, cementing that tradition into law. Even today, Crowsgravers tend to not go there, though some of the more adventurous tourists seek it out.<br>
<br>
[h2]Valerie[/h2]<br>
Between Deadman's Peninsula, Workers' Row, and Pawonket, Valerie is most definitely lower class. However, its proximity to the Arch has given it an artistic flair - it is the heart of lower class culture in Crowsgrave, and is also home to a fair few bohemian types.<br>
<br>
[h2]Workers' Row[/h2]<br>
Workers' Row is a lower-class residential area, full of old brick apartments. Its residents used to primarily commute to Pirate's Rest or Pawonket to work, but factory and warehouse mechanization in the past few decades has brought the municipality's unemployment rate up. Being full of the disaffected poor, the municipality is sadly also a hotspot for gang crime. The police only make token patrols into the Row, and few active Consortium members bother with it.<br>
<br>
[h2]Xanthe[/h2]<br>
Xanthe is an upper-class residential area. Due to the island's limited space, this is mostly represented by expensive luxury condos, not mansions. Some buildings also have high-class shops on the ground. Based on the municipality's name, its residents have a tradition of dying their hair blonde, if they are not so naturally.' operating on ',']
- « 0 : ‹,› 1 : ‹0› 2 : ‹,› 3 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr()
- What operator is this? ['' operating on 'substr']
- « 0 : ‹substr› 1 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg
- What operator is this? ['' operating on 'gg']
- « 0 : ‹gg› 1 : ‹=› 2 : ‹substr› 3 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if
- What operator is this? ['-1' operating on 'if']
- « 0 : ‹if› 1 : « 0 : ‹z› 1 : ‹!=› 2 : ‹-› 3 : ‹1› » 2 : ‹gg› 3 : ‹=› 4 : ‹substr› 5 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 =
- description=[h2]The Arch[/h2]<br>
While theatres can be found in other parts of the city, the Arch is known as the heart of culture in Crowsgrave, with the most theatres, a few arthouse cinemas, some art galleries, recording studios, and the Jaxton Museum of the Arts. Being near Chawanak, these establishments get a fair few tourists attending, as well as locals.<br>
<br>
[h2]Baileytown[/h2]<br>
Baileytown is the municipality where the buildings almost all date back two centuries or so. As such, it is the home of the Crowsgrave History Museum, which also owns and provides guided tours of the Zanclean ruins in Mt. Kukana. Aside from the highway running through it, the streets are not fit for American cars, though some Japanese and European cars can fit. The demographics are a grab bag, with some wealthy residents owning homes that have been in their families for generations, and some middle-class and lower-class residents living in old apartments, the former of which being in better repair. <br>
<br>
[h2]Camden[/h2]<br>
Camden is so named because of Camden University, which dominates the municipality. Its primary residents are students, recent graduates, and professors.<br>
<br>
[h2]Chawanak[/h2]<br>
Consisting of Chawanak and Lighthouse Islands, Chawanak is primarily a tourist destination, featuring beaches, hotels, shops, and Superland, Crowsgrave's only amusement park.<br>
<br>
[h2]Deadman's Peninsula[/h2]<br>
Deadman's Peninsula is something of a grab bag. As can be grasped from the name, it has some history with pirates. Being near Chawanak means that the historical sites are usually part of the tourist circuit. But then, the municipality has mostly been lower-class residential and commercial, with the south being dominated by Zakorski Prison. The tourist bleed over from Chawanak has led to gentrification around the historical sites, turning the municipality into a patchwork of lower- and higher-class neighbourhoods. Because of both the gentrification and the prison, crime tends to be lower in Deadman's Peninsula than in Workers' Row.<br>
<br>
[h2]Donkey[/h2]<br>
Donkey is not a municipality, but a territory, as it consists of Donkey Lagoon and the Crowsgrave International Airport. The lagoon is something of a nature preserve. Donkey lagoon is famed for being stinky, its name being a roundabout way of saying it smells like ass. As airports also tend to be smoggy from plane exhaust, and the territory is on the south end of the island, it has the nickname of "the ass-end of Crowsgrave". Donkey Lagoon also has a history of association with criminals, as the smell of the place made it easy to hide corpses, which is probably the main reason <b>why</b> it hadn't been paved over by the 20s - the powerful criminals liked their convenient corpse-hideaway. After the cleanup, the Lagoon remained due to the sentimentality of tradition, and governmental inertia. Later, environmentalists would also push to keep it around, as it is home to quite the diverse biological community.<br>
<br>
[h2]Hamilton[/h2]<br>
Hamilton is the capital municipality of Crowsgrave. It is where the government is located, including the Consortium building. Aside from a few shorter buildings like that, its main physical feature is the multitude of skyscrapers - Hamilton is also the primary business and commerce centre of Crowsgrave.<br>
<br>
[h2]Hekatoncheir[/h2]<br>
Hekatoncheir Island isn't much of a municipality - it's privately owned by the mysterious Jasmin family. While it is technically under the jurisdiction of Crowsgrave, because of its relative isolation, it tends to not be bothered by the authorities much.<br>
<br>
[h2]Kukana[/h2]<br>
Aside from Mt. Kukana, which is protected by the government, the Kukana municipality has in the past been used for farmland. While it is no longer so, it features the majority of the city's hydroponics facilities, along with some parks and a golf course.<br>
<br>
[h2]The Narrows[/h2]<br>
The Narrows has always been a transitional place, between the greater part of Crowsgrave Island and Kukana Island, and now between Xanthe and Baileytown. It provides a stark contrast from those two, with the fact that it's always changing. nobody who moves to the Narrows stays for long, and no building there stays for long either - at least not as what it was intended for. At one point there was an industrial district here, sometimes it's been a commercial district, there's always some measure of residential areas around - nobody really seems to know what to do with it, nor can they seem to actually do much to stabilise it. Some mages claim the area has a magical influence, possibly a remnant of the old obfuscation.<br>
<br>
[h2]The Naval Base[/h2]<br>
As there is only the one, the Naval Base was never given a proper name. It is not a municipality, as it is, of course, the property of the Crowsgrave Military, which is small enough to not feature a separation of land, sea, and air forces - though because of Crowsgrave's island status, it's mostly naval anyway.<br>
<br>
[h2]Newport[/h2]<br>
Where Pirate's Rest is the major public port of Crowsgrave, Newport is the minor private one. This is where people from Xanthe have their yachts and such. More inland, Newport is middle-class residential. This is mostly stylish apartments with rooftop strip malls.<br>
<br>
[h2]Pawonket[/h2]<br>
Pawonket is the industrial zone of Crowsgrave. It is also where the Einstein Nuclear Power Plant is located. Near-universal mechanization makes Pawonket one of the most efficient industrial areas in the world.<br>
<br>
[h2]Pirate's Rest[/h2]<br>
Pirate's Rest is the primary port of Crowsgrave. It is where shipping comes and goes, and if you're coming into the country by ship, you're probably going to disembark in Pirate's Rest.<br>
<br>
[h2]Prosperity[/h2]<br>
Prosperity consists of Prosperity Island and Shipwreck Bay, as well as going northwest onto the mainland to border Xanthe and the Narrows. On the mainland it is mostly a continuation of what those two municipalities have to offer. Prosperity Island, however, is a nature preserve. Being part of Shipwreck Bay, the island was sarcastically named, and thought cursed, so nobody settled it. Eventually, the government declared it a national park, cementing that tradition into law. Even today, Crowsgravers tend to not go there, though some of the more adventurous tourists seek it out.<br>
<br>
[h2]Valerie[/h2]<br>
Between Deadman's Peninsula, Workers' Row, and Pawonket, Valerie is most definitely lower class. However, its proximity to the Arch has given it an artistic flair - it is the heart of lower class culture in Crowsgrave, and is also home to a fair few bohemian types.<br>
<br>
[h2]Workers' Row[/h2]<br>
Workers' Row is a lower-class residential area, full of old brick apartments. Its residents used to primarily commute to Pirate's Rest or Pawonket to work, but factory and warehouse mechanization in the past few decades has brought the municipality's unemployment rate up. Being full of the disaffected poor, the municipality is sadly also a hotspot for gang crime. The police only make token patrols into the Row, and few active Consortium members bother with it.<br>
<br>
[h2]Xanthe[/h2]<br>
Xanthe is an upper-class residential area. Due to the island's limited space, this is mostly represented by expensive luxury condos, not mansions. Some buildings also have high-class shops on the ground. Based on the municipality's name, its residents have a tradition of dying their hair blonde, if they are not so naturally.