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Necromancy :
...time-consuming to craft, whether the joints are magical or mechanical. Enterprising necromancers discovered that they could use corpses for the bodies of quick constructs, as long as they weren't too damaged by either injury or time.[plus]This is why raised skeletons are practically unheard of on Maikros - that's just as difficult as animating a pile of rocks, as the joints must be magical instead of mechanical.[/plus] This, of course, led to even an even further association of necromancy...
owned by Matrix, last edited 2017-05-27 00:18:53.
Magic (in field description):
...xth century Third Age.[/plus]
Furthermore, the larger the spell, the more iss spent, the longer it takes to return. There are various competing theories as to why iss does this, when - by all rights, unaffected by the air as it is - it should always fall back to Maikros at the same rate, if it is indeed being affected by gravity. The theory currently accepted by most mages is [i]iss interference[/i], which states that in its natural state, iss interferes with itself constantly, c...
owned by Matrix, last edited 2017-05-27 00:16:53.
Absences (2017-05-04 13:54:03) :
[quote Hallow XIII, 巴塞尔之子]very alive
let not the lack of activity convince you that the userbase does not exist[/quote]
Oh, that isn't the reason why I asked. It is well known that, in the forums, behaving like tectonic plates is the norm here.
[quote kodé, Deacon, this fucking hole we call LA]dissertation's done! also: alive.[/quote]
Let's celebrate it with many celebrations!
owned by Izambri, last edited 2017-05-04 13:54:03.
Absences (2017-05-03 01:30:18) :
[quote Hallow XIII, 巴塞尔之子][quote kodé, Deacon, this fucking hole we call LA]dissertation's done! also: alive.[/quote]
ah yeah that explains why you suddenly have time to twitter
welcome back among the living, doctor[/quote]
yep! and to irc, and to annie. although i'm sure there's something else i have to be doing.
technically i still have to defend it and not fuck up whatever administrative hoops i have to jump through. but that should be easy enough.
...
owned by kodé, last edited 2017-05-03 01:30:18.
Absences (2017-05-02 11:37:35) :
[quote kodé, Deacon, this fucking hole we call LA]dissertation's done! also: alive.[/quote]
ah yeah that explains why you suddenly have time to twitter
welcome back among the living, doctor
owned by Hallow XIII, last edited 2017-05-02 11:37:35.
Bugs, Requests, and Changes (2017-03-15 11:57:42) :
[http://anthologi.ca/?id=48&q=why&go=Search&author=0&group=0&template=0|This query] works just fine without those parameters. Can you give an example that breaks? (Fixed the extra ellipses, though.)
owned by Rhetorica, last edited 2017-03-15 12:00:41.
Quote Thread (2017-02-19 23:26:59) :
...out them
<Cevf> Sler: I DON'T KNOW
<@Slereah> I mean
<@Slereah> If you look at a romantic comedy
<@Slereah> Is it ever interrupted by trying to learn squid monster language?
<@Slereah> that is not why we are here
<Cevf> Do people realize that "The Doomsday Clock" isn't a real thing?
<@pthag> no
<Cevf> Like it's not an oracle they consult, the inner workings of which are a divine mystery?
<@pth...
owned by Cev, last edited 2017-02-19 23:26:59.
YourFace :
owned by YourFace, last edited 2017-01-04 11:21:17.
Quote Thread (2017-01-02 08:14:39) :
slereah: You know what had great furry sex in it, though? "Blood and Chocolate"
slereah: Gr8 teenage girl romance book about werewolf, loved it as a kid.
Cev: This is why we need sharia law in France.
Cev: The top 6 placers every year have to get kidney transplants or something, and several winners have died.
Cev: Google search suggests a winner hasn't died since 2003.
travisb: That's because they stopped the championships then.
Legion: Apparently neuter nou...
owned by Yaali Annar, last edited 2017-01-02 08:14:39.
Absences (2016-11-26 14:50:40) :
[s]Seems like my connection shits itself whenever I log on to IRC recently. No idea why that could be, but I guess I might be off #isharia for a few days.[/s]
It's not the router having difficulties with the port, it seems, it's possibly more like the router losing connection to our ISP's DNS or something. EDIT: Which I hope I fixed now by provisionally putting Google's Public DNS for domain resolution in my network config.
owned by Jipí, last edited 2016-11-27 18:49:19.
Bugs, Requests, and Changes (2016-11-19 15:29:44) :
...get stuck displaying old words or articles due to the priority flag being set on those pages. (The priority flag is used to make things 'sticky' in lists, like forum topics, and can be set on articles with the 'highlight' checkbox. I have no idea why words have been getting this set on them.)
owned by Rhetorica, last edited 2016-11-19 15:29:44.
Absences (2016-11-10 22:50:52) :
I don't have any animosity toward Cev, which is why I'm going to respect his wishes by staying out, but I'd like to explain—I did what I did because I didn't think it was fair. Saturday had given several very genuine-looking pleas which were categorically ignored, and I didn't want to see him banned out of hand. I was hoping that Cev would reconsider or at least /ignore, and when he didn't I got annoyed and acted on the side of what I saw (and quite frankly, still see) as justice.
S...
owned by twabs, last edited 2016-11-10 22:50:52.
Metaverse :
owned by Hallow XIII, last edited 2016-11-07 18:08:12.
Quote Thread (2016-10-19 11:02:11) :
...24054e6eaca4424c151f7f1b97f13a.jpg <- if it isn't this, you didn't.
<Smaug> I'm not clicking on that.
<Cernex> ...
<Smaug> You know, if you pushed any other op the way you do me, you'd be banned. I just don't know why I put up with it.
owned by twabs, last edited 2016-10-19 11:02:11.
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notices- description=Maikrosian magic is, to a degree, well understood by the late Third Age. Such understanding is within the realm of the manipulation of magic. Of course, there is still more to understand, but the knowledge on the matter gathered over the millennia by Maikrosian mages is quite extensive. There are two widely recognized forms of magic - spark magic and formulaic magic. Spark magic is the sort of magic where the mage simply casts the spell, with no tools of any kind. This is achieved via thought, and there is a specialized neural organ among the structures of the brainstem that governs this connection between brain and iss[plus]The Propho-Salenzian name for the energy used in the casting of magic.[/plus]. It is present in all known species of vertebrate, explaining those various species thereof which employ some kind of magic.[plus]While magical ability is known to exist in various invertebrates, the structures governing it are either unknown or wildly different from the vertebrate structure.[/plus] However, just because a creature has this structure in their brain, doesn't mean they can cast magic.[plus]Why have the structure if it has no apparent function? Current theory says that it provides the connection between the brain and the spirit, even that this is its primary function, thus that casting is a secondary function that evolved later - and due to the scattered appearance of the trait amongst species, many times.[/plus] In most, it is usually determined by species: some species can cast magic,[plus]almost always very specialized, for use typically in hunting, predator avoidance, or finding a mate[/plus] while others cannot. In hominins it is determined on an individual level.[plus]yes, some few chimps can do magic, but it's heavily selected against because chimp mages are innate casters, and without the natural magical specialization had by other non-sapient species thus tend to end up blowing themselves up or something[/plus]<br>
<br>
Those individuals of [i]Homo[/i] who are capable of magic are known to have two or three ways to cast their magic. In the two-variant system, there are knowledgeable casters and innate casters. Basically, knowledgeable casters understand what they are doing, while innate casters do not. Knowledgeable casters need training and practice, while innate casters do not. With such a lack of training and practice, there are understandably few innate casters present in the world, because they tend to end up blowing themselves up or something. In the three-variant system, knowledgeable casters are further subdivided into studied and intuitive casters. Studied casters are by far the most common today. As the name suggests, they reach their knowledge via study, whether from a book or from another mage. Intuitive casters, on the other hand, have an intuitive grasp of their magic - they just get it. These days, intuitive casters are more common in non-literate cultures, where their intuition has more time to develop on its own - while in literate cultures, those who might become intuitive mages usually end up studying their magic like all the others.<br>
<br>
The physics of magic, on the other hand, are not well understood at all. Most of what is known about the physics of magic is related to its manipulation. It is rather uniformly distributed across every landmass and body of water. Iss saturation of Maikros is known to go well below the deepest underground any person has ever been so far.[plus]~1km[/plus] The use of magic requires the mage to pull iss out of the ground or a body of water. Of course, the more iss, the more powerful the magic. When spent, the iss is no longer present in the surface, but gradually returns. As most spells are cast aboveground, this spent iss is speculated to linger in the air, though no spent iss has ever been conclusively detected.[plus]The gradual replenishing of iss has much evidence recorded by mages from around the world for millennia, but no mage can detect spent iss the same way they can detect ready iss, and no instrument has been invented so far that could detect spent iss directly.[/plus] Its eventual return into Maikros suggests that if the spent iss does descend from the air, then iss is affected by gravity.[plus]Newtonian physics are well known, having been discovered by Crown scientists in Zarcos in the sixth century Third Age.[/plus]<br>
<br>
Furthermore, the larger the spell, the more iss spent, the longer it takes to return. There are various competing theories as to <b>why</b> iss does this, when - by all rights, unaffected by the air as it is - it should always fall back to Maikros at the same rate, if it is indeed being affected by gravity. The theory currently accepted by most mages is [i]iss interference[/i], which states that in its natural state, iss interferes with itself constantly, creating complex, interlocking structures. These structures, being mostly random, are usually completely harmless, but iss interference is also sometimes used to explain rare phenomena of sudden magical outbursts. However, almost all recorded instances of sudden magical outbursts were made by laypeople, many in earlier ages, before the scientific method. As such, the existence of sudden magical outbursts is debated.[plus]They could, for instance, be the work of capricious mages, or unintentional casting by innate mages.[/plus] Iss interference is also used to explain the existence of iss spirits, that occasionally, the random structures result in an intelligence that subsequently stabilizes itself. However, this too is sometimes debated.[plus]Iss spirits are notoriously reticent, so mages have yet to learn if they all arise naturally from ambient groundiss, or if other iss spirits fashion new ones, or if something else might be the case.[/plus] Of course, again, this all relies on iss being affected by gravity. If it is not, then there must be some other mechanism not only driving its return to the ground, but also governing the rate at which it does so.<br>
<br>
With the knowledge that spent iss is unusable for a while in mind, it is a reasonable conclusion that iss is a finite, though renewable, resource. The fact that this finite resource is rendered unusable when cast and refreshes over time is called the Iss Cycle. This is a very important concept in magic, because it means that if one were to cast a large enough spell, the iss in the ground for many many kilometres could be spent, creating an area where magic simply no longer functions for many years. The iss spirits, sapient beings composed entirely of iss, have charged themselves the protectors of the Iss Cycle. There are many tales across the world of hubristic mages trying to cast enormous spells to only be stopped - usually lethally - by the iss spirits - both within recorded history and without. Scant little is otherwise known about the iss spirits, since they typically only interact with biological sapients when warning them against casting too large spells or physically stopping them from doing do.<br>
<br>
On the other hand, the Underworld provides a source of infinite iss[plus]of course, just because there is infinite iss available, doesn't mean any one mage is capable of channeling an infinite amount of iss - people get tired, after all[/plus] that many mages on Salenzis and Toletska utilize today. However, the Underworld is not without its dangers - it is the home of darkness spirits,[plus]that is, iss spirits of the element of darkness[/plus] and they are quite malevolent.<br>
<br>
Magic is commonly grouped by mages into schools, as shown below.<br>
<!>picture=http://anthologi.ca/pictures/universes/Maikros/seal-of-the-elements.gif
- What operator is this? ['0' operating on ',']
- « 0 : ‹,› 1 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr() ,
- What operator is this? ['description=Maikrosian magic is, to a degree, well understood by the late Third Age. Such understanding is within the realm of the manipulation of magic. Of course, there is still more to understand, but the knowledge on the matter gathered over the millennia by Maikrosian mages is quite extensive. There are two widely recognized forms of magic - spark magic and formulaic magic. Spark magic is the sort of magic where the mage simply casts the spell, with no tools of any kind. This is achieved via thought, and there is a specialized neural organ among the structures of the brainstem that governs this connection between brain and iss[plus]The Propho-Salenzian name for the energy used in the casting of magic.[/plus]. It is present in all known species of vertebrate, explaining those various species thereof which employ some kind of magic.[plus]While magical ability is known to exist in various invertebrates, the structures governing it are either unknown or wildly different from the vertebrate structure.[/plus] However, just because a creature has this structure in their brain, doesn't mean they can cast magic.[plus]Why have the structure if it has no apparent function? Current theory says that it provides the connection between the brain and the spirit, even that this is its primary function, thus that casting is a secondary function that evolved later - and due to the scattered appearance of the trait amongst species, many times.[/plus] In most, it is usually determined by species: some species can cast magic,[plus]almost always very specialized, for use typically in hunting, predator avoidance, or finding a mate[/plus] while others cannot. In hominins it is determined on an individual level.[plus]yes, some few chimps can do magic, but it's heavily selected against because chimp mages are innate casters, and without the natural magical specialization had by other non-sapient species thus tend to end up blowing themselves up or something[/plus]<br>
<br>
Those individuals of [i]Homo[/i] who are capable of magic are known to have two or three ways to cast their magic. In the two-variant system, there are knowledgeable casters and innate casters. Basically, knowledgeable casters understand what they are doing, while innate casters do not. Knowledgeable casters need training and practice, while innate casters do not. With such a lack of training and practice, there are understandably few innate casters present in the world, because they tend to end up blowing themselves up or something. In the three-variant system, knowledgeable casters are further subdivided into studied and intuitive casters. Studied casters are by far the most common today. As the name suggests, they reach their knowledge via study, whether from a book or from another mage. Intuitive casters, on the other hand, have an intuitive grasp of their magic - they just get it. These days, intuitive casters are more common in non-literate cultures, where their intuition has more time to develop on its own - while in literate cultures, those who might become intuitive mages usually end up studying their magic like all the others.<br>
<br>
The physics of magic, on the other hand, are not well understood at all. Most of what is known about the physics of magic is related to its manipulation. It is rather uniformly distributed across every landmass and body of water. Iss saturation of Maikros is known to go well below the deepest underground any person has ever been so far.[plus]~1km[/plus] The use of magic requires the mage to pull iss out of the ground or a body of water. Of course, the more iss, the more powerful the magic. When spent, the iss is no longer present in the surface, but gradually returns. As most spells are cast aboveground, this spent iss is speculated to linger in the air, though no spent iss has ever been conclusively detected.[plus]The gradual replenishing of iss has much evidence recorded by mages from around the world for millennia, but no mage can detect spent iss the same way they can detect ready iss, and no instrument has been invented so far that could detect spent iss directly.[/plus] Its eventual return into Maikros suggests that if the spent iss does descend from the air, then iss is affected by gravity.[plus]Newtonian physics are well known, having been discovered by Crown scientists in Zarcos in the sixth century Third Age.[/plus]<br>
<br>
Furthermore, the larger the spell, the more iss spent, the longer it takes to return. There are various competing theories as to <b>why</b> iss does this, when - by all rights, unaffected by the air as it is - it should always fall back to Maikros at the same rate, if it is indeed being affected by gravity. The theory currently accepted by most mages is [i]iss interference[/i], which states that in its natural state, iss interferes with itself constantly, creating complex, interlocking structures. These structures, being mostly random, are usually completely harmless, but iss interference is also sometimes used to explain rare phenomena of sudden magical outbursts. However, almost all recorded instances of sudden magical outbursts were made by laypeople, many in earlier ages, before the scientific method. As such, the existence of sudden magical outbursts is debated.[plus]They could, for instance, be the work of capricious mages, or unintentional casting by innate mages.[/plus] Iss interference is also used to explain the existence of iss spirits, that occasionally, the random structures result in an intelligence that subsequently stabilizes itself. However, this too is sometimes debated.[plus]Iss spirits are notoriously reticent, so mages have yet to learn if they all arise naturally from ambient groundiss, or if other iss spirits fashion new ones, or if something else might be the case.[/plus] Of course, again, this all relies on iss being affected by gravity. If it is not, then there must be some other mechanism not only driving its return to the ground, but also governing the rate at which it does so.<br>
<br>
With the knowledge that spent iss is unusable for a while in mind, it is a reasonable conclusion that iss is a finite, though renewable, resource. The fact that this finite resource is rendered unusable when cast and refreshes over time is called the Iss Cycle. This is a very important concept in magic, because it means that if one were to cast a large enough spell, the iss in the ground for many many kilometres could be spent, creating an area where magic simply no longer functions for many years. The iss spirits, sapient beings composed entirely of iss, have charged themselves the protectors of the Iss Cycle. There are many tales across the world of hubristic mages trying to cast enormous spells to only be stopped - usually lethally - by the iss spirits - both within recorded history and without. Scant little is otherwise known about the iss spirits, since they typically only interact with biological sapients when warning them against casting too large spells or physically stopping them from doing do.<br>
<br>
On the other hand, the Underworld provides a source of infinite iss[plus]of course, just because there is infinite iss available, doesn't mean any one mage is capable of channeling an infinite amount of iss - people get tired, after all[/plus] that many mages on Salenzis and Toletska utilize today. However, the Underworld is not without its dangers - it is the home of darkness spirits,[plus]that is, iss spirits of the element of darkness[/plus] and they are quite malevolent.<br>
<br>
Magic is commonly grouped by mages into schools, as shown below.<br>
<!>picture=http://anthologi.ca/pictures/universes/Maikros/seal-of-the-elements.gif' operating on ',']
- « 0 : ‹,› 1 : ‹0› 2 : ‹,› 3 : ‹z› »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg substr()
- What operator is this? ['' operating on 'substr']
- « 0 : ‹substr› 1 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if gg
- What operator is this? ['1' operating on 'gg']
- « 0 : ‹gg› 1 : ‹=› 2 : ‹substr› 3 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 = if
- What operator is this? ['7633' operating on 'if']
- « 0 : ‹if› 1 : « 0 : ‹z› 1 : ‹!=› 2 : ‹-› 3 : ‹1› » 2 : ‹gg› 3 : ‹=› 4 : ‹substr› 5 : « 0 : ‹gg› 1 : ‹,› 2 : ‹0› 3 : ‹,› 4 : ‹z› » »
- Line Search (script) block 0, line 0 {} block 0, line 7 = foreach {} block 0, line 0 {} block 0, line 3 = {} block 3, line 2 {} block 0, line 1 {} block 0, line 2 =
- description=Maikrosian magic is, to a degree, well understood by the late Third Age. Such understanding is within the realm of the manipulation of magic. Of course, there is still more to understand, but the knowledge on the matter gathered over the millennia by Maikrosian mages is quite extensive. There are two widely recognized forms of magic - spark magic and formulaic magic. Spark magic is the sort of magic where the mage simply casts the spell, with no tools of any kind. This is achieved via thought, and there is a specialized neural organ among the structures of the brainstem that governs this connection between brain and iss[plus]The Propho-Salenzian name for the energy used in the casting of magic.[/plus]. It is present in all known species of vertebrate, explaining those various species thereof which employ some kind of magic.[plus]While magical ability is known to exist in various invertebrates, the structures governing it are either unknown or wildly different from the vertebrate structure.[/plus] However, just because a creature has this structure in their brain, doesn't mean they can cast magic.[plus]Why have the structure if it has no apparent function? Current theory says that it provides the connection between the brain and the spirit, even that this is its primary function, thus that casting is a secondary function that evolved later - and due to the scattered appearance of the trait amongst species, many times.[/plus] In most, it is usually determined by species: some species can cast magic,[plus]almost always very specialized, for use typically in hunting, predator avoidance, or finding a mate[/plus] while others cannot. In hominins it is determined on an individual level.[plus]yes, some few chimps can do magic, but it's heavily selected against because chimp mages are innate casters, and without the natural magical specialization had by other non-sapient species thus tend to end up blowing themselves up or something[/plus]<br>
<br>
Those individuals of [i]Homo[/i] who are capable of magic are known to have two or three ways to cast their magic. In the two-variant system, there are knowledgeable casters and innate casters. Basically, knowledgeable casters understand what they are doing, while innate casters do not. Knowledgeable casters need training and practice, while innate casters do not. With such a lack of training and practice, there are understandably few innate casters present in the world, because they tend to end up blowing themselves up or something. In the three-variant system, knowledgeable casters are further subdivided into studied and intuitive casters. Studied casters are by far the most common today. As the name suggests, they reach their knowledge via study, whether from a book or from another mage. Intuitive casters, on the other hand, have an intuitive grasp of their magic - they just get it. These days, intuitive casters are more common in non-literate cultures, where their intuition has more time to develop on its own - while in literate cultures, those who might become intuitive mages usually end up studying their magic like all the others.<br>
<br>
The physics of magic, on the other hand, are not well understood at all. Most of what is known about the physics of magic is related to its manipulation. It is rather uniformly distributed across every landmass and body of water. Iss saturation of Maikros is known to go well below the deepest underground any person has ever been so far.[plus]~1km[/plus] The use of magic requires the mage to pull iss out of the ground or a body of water. Of course, the more iss, the more powerful the magic. When spent, the iss is no longer present in the surface, but gradually returns. As most spells are cast aboveground, this spent iss is speculated to linger in the air, though no spent iss has ever been conclusively detected.[plus]The gradual replenishing of iss has much evidence recorded by mages from around the world for millennia, but no mage can detect spent iss the same way they can detect ready iss, and no instrument has been invented so far that could detect spent iss directly.[/plus] Its eventual return into Maikros suggests that if the spent iss does descend from the air, then iss is affected by gravity.[plus]Newtonian physics are well known, having been discovered by Crown scientists in Zarcos in the sixth century Third Age.[/plus]<br>
<br>
Furthermore, the larger the spell, the more iss spent, the longer it takes to return. There are various competing theories as to <b>why</b> iss does this, when - by all rights, unaffected by the air as it is - it should always fall back to Maikros at the same rate, if it is indeed being affected by gravity. The theory currently accepted by most mages is [i]iss interference[/i], which states that in its natural state, iss interferes with itself constantly, creating complex, interlocking structures. These structures, being mostly random, are usually completely harmless, but iss interference is also sometimes used to explain rare phenomena of sudden magical outbursts. However, almost all recorded instances of sudden magical outbursts were made by laypeople, many in earlier ages, before the scientific method. As such, the existence of sudden magical outbursts is debated.[plus]They could, for instance, be the work of capricious mages, or unintentional casting by innate mages.[/plus] Iss interference is also used to explain the existence of iss spirits, that occasionally, the random structures result in an intelligence that subsequently stabilizes itself. However, this too is sometimes debated.[plus]Iss spirits are notoriously reticent, so mages have yet to learn if they all arise naturally from ambient groundiss, or if other iss spirits fashion new ones, or if something else might be the case.[/plus] Of course, again, this all relies on iss being affected by gravity. If it is not, then there must be some other mechanism not only driving its return to the ground, but also governing the rate at which it does so.<br>
<br>
With the knowledge that spent iss is unusable for a while in mind, it is a reasonable conclusion that iss is a finite, though renewable, resource. The fact that this finite resource is rendered unusable when cast and refreshes over time is called the Iss Cycle. This is a very important concept in magic, because it means that if one were to cast a large enough spell, the iss in the ground for many many kilometres could be spent, creating an area where magic simply no longer functions for many years. The iss spirits, sapient beings composed entirely of iss, have charged themselves the protectors of the Iss Cycle. There are many tales across the world of hubristic mages trying to cast enormous spells to only be stopped - usually lethally - by the iss spirits - both within recorded history and without. Scant little is otherwise known about the iss spirits, since they typically only interact with biological sapients when warning them against casting too large spells or physically stopping them from doing do.<br>
<br>
On the other hand, the Underworld provides a source of infinite iss[plus]of course, just because there is infinite iss available, doesn't mean any one mage is capable of channeling an infinite amount of iss - people get tired, after all[/plus] that many mages on Salenzis and Toletska utilize today. However, the Underworld is not without its dangers - it is the home of darkness spirits,[plus]that is, iss spirits of the element of darkness[/plus] and they are quite malevolent.<br>
<br>
Magic is commonly grouped by mages into schools, as shown below.<br>
<!>picture=http://anthologi.ca/pictures/universes/Maikros/seal-of-the-elements.gif