Blog Updates
Anthologica Universe Atlas / Blog Updates

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For a few years, people have asked about the possibility of me creating some sort of banknote tutorial. And, try as I might, it hasn't surfaced. There are several reasons why, the most prominent being:

·I really don't know where to go with such a tutorial. I design in a bit of a nonlinear way, bouncing here and there and not following too much of a set procedure. I do a lot of preliminary work in my mind as well, so such a tutorial may neglect various steps that I normally just skip over.

·I really don't feel comfortable or confident enough in my design ability to do a tutorial. Part of me still thinks the designs I do are very run-of-the-mill and nothing special.

With that, the big reason for this blog post is mainly to ask, if I were to do a banknotes or documents tutorial or a how-to guide, what would you like to see in it? How would you suggest it be structured?
bloodbath read more (1 comment) · 3 years ago
There is nothing quite as antithetical to the nomenclatorial Confucian as the proliferation of several identical acronyms, especially when they are used in similar enough contexts as to be confused. That's why I'm here today to talk to you about BSDs.  (…)
Hallow XIII read more (4389 bytes) · 3 years ago
Hello, H13 here.

Since the boss has not deemed an update worthy of news in a while, I am going to make a news post for the recent more-or-less minor changes to the site in an attempt to make the front page less static.  (…)
News read more (615 bytes) · 3 years ago
In which we take a look at the eternal hole of fantasy, and how to stop digging. (…)
Hallow XIII read more (4 comments, 8413 bytes) · 3 years ago
Hi. Rhetorica here again.

I created an image macro, months ago, specifically for this sort of occasion. It looks like this:

News read more (1 comment, 1596 bytes) · 3 years ago
Miekko's <a href="">recent observation</a> on his blog that conlanging suffers from the problem of <there are a ton of ""phonologies"" everywhere with nothing behind them> (…)
Hallow XIII read more (14 comments, 2913 bytes) · 3 years ago
Ever since I moved to Germany with my family in 1996, I've always been fascinated by money. Especially the fact that there was money that was so different from US currency (at the time, Germany used the Mark) and that every country had their own. A natural progression, thus, was first collecting it... but then designing my own.

I remember first coming up with my own designs that weren't meant to imitate another country's money when I was about eleven or so. Part of me wishes I still had some of my old paper banknotes to scan and show, but, alas, after my family moved back in 2010, I think they're languishing somewhere in the bottom of a box. On the other hand, though, I decided to move my efforts to the computer in about 2009 or so using a program called Paint.NET. First results were rather tragic, but I decided to keep at it and keep working.

The first design that I was "comfortable" with was partly thanks to a solicitation for pictures I made on another forum to which I belong.

Problem with this one? For starters, I didn't have a scanner (or easy access to one), so the writing looks very clearly computer-like. Also, the resolution was only about 100 dpi, so the detail's a bit lacking. So, about two years later or so (around the time I left France, I think), I decided to clean it up and revise it: higher resolution, more detail, and the like as part of a revision project for all of my banknotes.

Looks better, at least in my view. But time progresses and I recently decided to revise it yet again, largely because I was revising the smaller notes. (More on that later.) Part of it was after seeing even more money, paying attention to the details on it, and coming up with some new ideas for how to render the images and work with things (plus some extra security stuff).

This works a lot better, at least in my view: for one, it's cleaner. I switched the font to Corbel because, to me, it looked a lot crisper and more appropriate for banknotes than the old font (Trebuchet) and it additionally could render some of the characters Telèmor has that Trebuchet doesn't possess (namely, the s- and t-comma). Also, in the interim, I got a bit better with underprint and patterns of that sort, so I figured their incorporation would only be positive.

Over the course of the next weeks, there may be more in this series, though I'm not sure what to cover or if a tutorial should come at some point. We'll see, though.
bloodbath read more (3 comments) · 3 years ago
masako 3 years ago
I found this place...
masako read more (1 comment) · 3 years ago
This is still basically a rough draft. It needs some polish around the edges, and also names. I wrote this primarily for an upcoming tabletop campaign, so it is unlikely to be used for my conworld, but I figure it might make for some good translation anyway, which is what I am going to do with it. If you want to translate it, feel free to paste some names in yourself. Makes it more interesting. (…)
Hallow XIII read more (3739 bytes) · 3 years ago
Rejoice, boys and girls (and men and women and women who dress like men): the Many Waters Constuff Reactor (henceforth MWCR) has successfully completed its first breeding cycle!  (…)
Many Waters read more (1075 bytes) · 3 years ago


The underlying principle of Rireinu society is ñi, which has been variously translated as propriety, social order, hierarchy, or religion.  (…)
Rireinuverse read more (2 comments, 437 bytes) · 3 years ago


Functionally Rireinu is a single-sex society. Everyone has the same rights and the same duties. Everyone gets conscripted into the military. Everyone is expected to have children. In many ways, you are not considered to be a full adult until you are a soldier (or sailor) and a mother.

The first thing most people notice is that Rireinukave don't wear any clothes. This is partly a result
Rireinuverse read more (346 bytes) · 3 years ago


In the beginning, (…)
Rireinuverse read more (628 bytes) · 3 years ago
A lot of things have happened this past month—Anthologica passed 2000 forum posts, 50 registered users, and 8000 words! For those of you who don't regularly peruse the forums in detail, here's a summary of some of the things that have been going on, both in the community and in site development. (…)
News read more (106 comments, 2354 bytes) · 3 years ago
If you strip down all the modern complications, economy can be summed with this simple premise: We have what the other people want and the other people have what we want

Even human with their allegedly post-scarcity society works under this premise. Though their manufacturing technology allows them to make literally everything, they still need two things: Energy and Instructions.

Energy is freely available to all humans (with some exception such as criminals). Central Authority granted some amount of daily energy to those who are eligible. A moderate usage would only use half of this ration, allowing them to accumulate their energies for creating more elaborate objects in the future.

Now, here's where thing gets complicated. Instructions for some objects like food and clothes are available everywhere for free. Many other instructions, however, requires you to pay to the Instruction Owner (in form of energies obviously). Since you are basically buying the right to make a copy of the object, the payment is called "copyright fee".

So you must be wondering, "What stopped other humans from getting an instruction, duplicate it and give them to other people?

You see, a lot of human made objects have what it's called "signatures" in it. The details and the technology behind it is beyond me, but a signature basically prevents you from using other people devices. Of course, there are some naughty humans who tried to get around this limitation. However, the Instruction Owners always came up with another scheme to counter them.

You should be careful when you're making an object using a pirated instruction. Some of them have been tampered and can injure you.
Yaali Annar read more (1 comment) · 3 years ago
Yes, I have a Universe! That means anything serious will be moved there. I am hoping this will let me overcome my lethargy/fear of imperfection and post my little ideas here because God my conworlding is all just theoretical I need to fix that.

Now to do things.
Hallow XIII read more (403 comments) · 3 years ago which Pembrish is spoken in Wales, which is ruled by Scotland; the Vikings speak an Ingvaeonic language; and Mercia remains independent from the rest of Britain, and ruled by the French.

There are three points of divergence. First: the Saxons expand north into western Scandinavia; second, speakers of the West Saxon dialect of Old English expand into Wales to escape the Norman Conquest; third, the Tangut Empire does not collapse into incompetence, but instead expands under Renghis and his successor, bringing the Black Death to Europe about a hundred years earlier.

Ingvaeonic dominance of western Scandinavia creates closer ties to Scotland (which here means the Germanic-speaking part of Britain, distinct from Mercia, the Romance-speaking part), leading to its eventual entry into the Kalmar Union, which is not an alliance against the Germans but a mutual defense treaty between the Saxons and the Scots preventing northward expansion by both the Germans and the Mercians. Similarly, France retains closer ties to Mercia.

I am not really sure what happens after that. The Middle Ages are hard.

But, to guess: Mercia becomes a merchant state, with London taking on the same role it does today. Belgium may or may not exist, but Mercia gets the Congo. The advance of the disorder brought on by the Black Death means that the Spanish don't get to North America right after the collapse of the civilizations there. They take a few islands and then get their asses kicked, but New World diseases probably still spread. France might take South America; I'm not sure how different North America would be, since it would probably be claimed by Scotland and settled mostly by Irish and Germans. The War of Secession might become a proxy war between Scotland and France/Mercia; whatever happens, the Confederacy, of course, wins.

Assuming the World Wars still happen roughly as they did in our timeline (and I don't think Eastern Europe would look all that different), something something Manchuria. The Treaty of Versailles (assuming ~WWI doesn't go differently, but I'm not sure what North America would look like yet — that is, who's in the Union and who's in the Confederacy) would be complicated by Mercian merchant pillaging, which would probably piss off Germany even more, whatever Germany ends up looking like.

Absence of England means absence of English philosophy, which means the empires probably do not blow up as easily as they did in our timeline, and the early-20th-century left looks very different. I am not sure what consequences this would have.
Nortaneous 3 years ago


Greetings! We hope you come in peace. If you do, Rireinu has much to offer you: history, nature, culture, trade. And right here is where you can read all about it.
Rireinuverse read more (2 comments, 6820 bytes) · 3 years ago
škəθāt pṝan̪ n̪ewāṇ xōšcərɨ məŋə̄ṣṛ kəruhewə̄ṇe
kɨṛuwāyenɨ ɨ̄xēṣṭ θēpaširɨ tə̄ṇāṇ ṝmɨ̄rɨ pōwṝ ṭṛðaṭ
ṣoxɨhe ṝwas ŋə̄hūṣ mowɨyāy t̪ə̄kṣəθɨ šňəwɨ̄s
Hallow XIII read more (1 comment) · 3 years ago
I have an admission: I had no idea what to do with the site's front page for the longest time.

But hey, now I do!

The old one is archived here. Feel free to contribute conworld-related "Did you know?" facts on the Trivia page. A forum thread will be added soon for nominating featured articles/universe/languages/etc.
News read more (15 comments) · 3 years ago
Add a comment here (or click the "comment" link on this post) to create a new trivia factoid. Submissions should be brief, relate to your conworld or conlang, and provide at least one link back to source material (preferably, but not necessarily, hosted here on Anthologica.) The best facts for trivia are those that are either amusing, unusual, or might entice other authors interested in the same thing to read the link material and become inspired. Look to Wikipedia's "Did you know?" section for further inspirations on style and substance.
Anthologica Universe Atlas read more (52 comments) · 3 years ago
Man I should stop advertising things.

Proto-Jalvic, as I currently envision it, was a moderately synthetic, agglutinative language with features that, while not perhaps commonplace among the world's languages, aren't anything particularly exceptional either.

I am not going to lie here: I don't have a very concrete idea of what I want this to be like, so expect several postings documenting my vain attempts to come up with something useful. (…)
Hallow XIII read more (2506 bytes) · 3 years ago
It is pretty bad.
Nortaneous read more (204 comments, 4225 bytes) · 3 years ago
Nevermind anything, this is what I've been thinking about recently so this is what you're going to get.

The Jalvic languages are a family of languages spoken in the West of some continent in my world which I can't provide any details for. Prominent features include a large ratio of POA to MOA contrasts for both consonants and vowels, a generally agglutinative morphology (although the degree of synthesis falls pretty low on the one end of the continuum, but I can't attach any geographic term to this end because I haven't the faintest idea) as well as, um, I don't know. As far as the conworld is concerned it is one of the older and bigger language familes, although it is not supposed to be incredibly monumental in either spread or age.

The (external) history of the Jalvic languages started back in my young and innocent days when I had freshly entered high school, and for the first time discovered Tolkien. I had at this point already a lot of Latin and Ancient Greek under my belt, and when I read about Quenya I was inspired to make my own language. This language, although its original form no longer exists, was named Jalvaan (…)
Hallow XIII read more (2 comments, 2970 bytes) · 3 years ago
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