Blog Updates
Anthologica Universe Atlas / Blog Updates

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It's a Jubilee!

Much unnoticed, Anthologica celebrated its first birthday this month! For the first year of the new platform, this one hasn't been too shabby at all. Many conlangs were created, many words itemized, and many stories written of strange lands.

But most importantly, the site itself has changed a lot since its earliest days as the ATLAS Universe Repository, and there are a bunch of changes yet in store for the new year, so things are shaping up to be exciting.

~H13
News read more (2 comments) · 4 years ago

CODE REUSE

Or I could simply make this a weird alternate reality version of my other, more realist conworld. Why didn't I think of that before?
The World Ash 4 years ago

Heterodoxy: Conlanging 101

It has occurred to me that my original Heterodoxy post has a problem: it's targeted primarily at people who already somewhat know what they're doing. Heck, it's pretty much a post to tell myself to be less silly.

So here is a bit of presumably even less controversial (should I rename this series "Orthodoxy"?) advice to people who are either starting out or have managed to avoid learning for a long time.  (…)
Hallow XIII read more (4116 bytes) · 4 years ago

What I Did on My Vacation

So, after three nice, relaxing weeks in North Carolina, I'm back in the dark abyss known as Ohio. This is because there is Science to be done, and I'm the Scientist to do said Science. I think. But, regardless, while I was away, I was very busy with things.

1.) Made a 50-franc note.
tlf_50__v__3_0_or_so_by_requindesang-d8b

2.) Started a new passport design project, featuring higher resolution files and more stuff.
telemor_passport_project_3_0___data_page

3.) Got a commission for a LOT of stuff to do. But should be fun. (More to come on that later.)

That's about it for now.
bloodbath 4 years ago

On Defence

I was lying in bed yesterday thinking about things like this, so I'mma write it down. There will be sequels on the finer points, but anyway have a bit of basic RPG combat typology.  (…)
Hallow XIII read more (3355 bytes) · 4 years ago

Land of Stelae and Swords

It's been a while, but here I am again. Making an RPG setting.

Originally I wanted to have just one, multi-purpose conworld, but I feel that this would pressure me into staying down-to-earth too much. So, with that in mind, I'm splitting my energies between this and Many Waters, which will from here on out be my boring realist conworld, in which I can fantasize about hypothetical scenarios that don't exist on earth.

I don't know if I will move over the old RPG setting stuff that is now in MW (most of it admittedly unpublished, but still) here or not. I figure it would be good to take a clean break, especially because much of the other stuff has become kind of corrupted into being boring & realist; Jalvaan and the associated culture were, originally, a kind of supermagical ersatz Elves who spoke a bad Latin. Now they're blonde convietnamese with no special qualities other than a genetic mutation that is significantly rarer in the real world, and the conlang is become something else altogether.

But enough of my other conworld. So what is this going to be about? As you can see from the title, the apocalypse has happened. But, well, it didn't work as well as planned. The big result is, there's a lot less people around (to the effect that large parts of the world are effectively uninhabited), and what divine order there was before has gone completely down the drain, along with the Gods who used to uphold it.

Much the same applies to the bad side of the war, of course, but evil is pernicious, and so the now-unsettled parts of the world are effectively large swathes of HERE THERE BE DRAGONS. A grim proposition.

But all is not lost! In a strange epidemic of stele-writing, monument-constructing, book-hiding and sticking named swords in stones, both sides made great effort to transmit their knowledge and power to whoever would manage to take it in the future, and hopefully finish the job.

The thread of fate is unbroken, but by whose hand will it be spun?
The World Ash 4 years ago

Metaexposition

Today I will be digging a bit into the depths of my basement, to explain to those interested the story behind what I recently posted in the Many Waters blog. (Note: that blog post is now deleted for various reasons, but this post should not suffer much from it.)  (…)
Hallow XIII read more (2641 bytes) · 4 years ago

First steps

As anyone who looks at Tarra will have noticed, I've started to input the dictionary. As I'm doing this by hand, it will probably take a while, but that's fine, I'm not in a hurry. Later I'll probably enter my other scattered writings about Tarra. Most of them are works in process, but I like the idea and the possibilty offered by anthologica to have them all in one, accessible place. 
I'll start to explore what everybody here has posted and maybe I'll comment, if I've got something useful to say.
Thanks to Nessari for saying "Hi"!
hwhatting read more (1 comment) · 4 years ago

Test

Just want to see my blog.
hwhatting read more (13 comments) · 4 years ago

Victims for Banknotes Solicited

I presume this is where I post notice that I am looking for people willing to donate appropriate mugshots (profile or ¾-view preferred) for use on banknote designs for noncommercial means. Message me for more details or information.
bloodbath 4 years ago

Tutorial Block (or something of that nature)

For a few years, people have asked about the possibility of me creating some sort of banknote tutorial. And, try as I might, it hasn't surfaced. There are several reasons why, the most prominent being:

·I really don't know where to go with such a tutorial. I design in a bit of a nonlinear way, bouncing here and there and not following too much of a set procedure. I do a lot of preliminary work in my mind as well, so such a tutorial may neglect various steps that I normally just skip over.

·I really don't feel comfortable or confident enough in my design ability to do a tutorial. Part of me still thinks the designs I do are very run-of-the-mill and nothing special.

With that, the big reason for this blog post is mainly to ask, if I were to do a banknotes or documents tutorial or a how-to guide, what would you like to see in it? How would you suggest it be structured?
bloodbath read more (1 comment) · 4 years ago

BSD? BSD.

There is nothing quite as antithetical to the nomenclatorial Confucian as the proliferation of several identical acronyms, especially when they are used in similar enough contexts as to be confused. That's why I'm here today to talk to you about BSDs.  (…)
Hallow XIII read more (4389 bytes) · 4 years ago

Anthologica, Now With Fancier Locations

Hello, H13 here.

Since the boss has not deemed an update worthy of news in a while, I am going to make a news post for the recent more-or-less minor changes to the site in an attempt to make the front page less static.  (…)
News read more (615 bytes) · 4 years ago

More Heterodoxy: Setting Fiction

In which we take a look at the eternal hole of fantasy, and how to stop digging. (…)
Hallow XIII read more (4 comments, 8413 bytes) · 4 years ago

Hiatus

Hi. Rhetorica here again.

I created an image macro, months ago, specifically for this sort of occasion. It looks like this:



(…)
News read more (1 comment, 1596 bytes) · 4 years ago

Some Heterodoxy

Miekko's <a href="http://miniatureconlangs.blogspot.com/2014/10/an-observation-on-conlanging.html">recent observation</a> on his blog that conlanging suffers from the problem of <there are a ton of ""phonologies"" everywhere with nothing behind them> (…)
Hallow XIII read more (14 comments, 2913 bytes) · 4 years ago

Banknote Designing: What I Do

Ever since I moved to Germany with my family in 1996, I've always been fascinated by money. Especially the fact that there was money that was so different from US currency (at the time, Germany used the Mark) and that every country had their own. A natural progression, thus, was first collecting it... but then designing my own.

I remember first coming up with my own designs that weren't meant to imitate another country's money when I was about eleven or so. Part of me wishes I still had some of my old paper banknotes to scan and show, but, alas, after my family moved back in 2010, I think they're languishing somewhere in the bottom of a box. On the other hand, though, I decided to move my efforts to the computer in about 2009 or so using a program called Paint.NET. First results were rather tragic, but I decided to keep at it and keep working.

The first design that I was "comfortable" with was partly thanks to a solicitation for pictures I made on another forum to which I belong.

TLF%20200%20Front%20and%20Back.png
Problem with this one? For starters, I didn't have a scanner (or easy access to one), so the writing looks very clearly computer-like. Also, the resolution was only about 100 dpi, so the detail's a bit lacking. So, about two years later or so (around the time I left France, I think), I decided to clean it up and revise it: higher resolution, more detail, and the like as part of a revision project for all of my banknotes.

TLF%20200%20New%20B-Compressed.png
Looks better, at least in my view. But time progresses and I recently decided to revise it yet again, largely because I was revising the smaller notes. (More on that later.) Part of it was after seeing even more money, paying attention to the details on it, and coming up with some new ideas for how to render the images and work with things (plus some extra security stuff).

TLF%20200%20New%203-C.png
This works a lot better, at least in my view: for one, it's cleaner. I switched the font to Corbel because, to me, it looked a lot crisper and more appropriate for banknotes than the old font (Trebuchet) and it additionally could render some of the characters Telèmor has that Trebuchet doesn't possess (namely, the s- and t-comma). Also, in the interim, I got a bit better with underprint and patterns of that sort, so I figured their incorporation would only be positive.

Over the course of the next weeks, there may be more in this series, though I'm not sure what to cover or if a tutorial should come at some point. We'll see, though.
bloodbath read more (3 comments) · 4 years ago

Kala glyphs

masako 4 years ago

So...

I found this place...
masako read more (1 comment) · 4 years ago

A Creation Story

This is still basically a rough draft. It needs some polish around the edges, and also names. I wrote this primarily for an upcoming tabletop campaign, so it is unlikely to be used for my conworld, but I figure it might make for some good translation anyway, which is what I am going to do with it. If you want to translate it, feel free to paste some names in yourself. Makes it more interesting. (…)
Hallow XIII read more (3739 bytes) · 4 years ago

An Milestone

Rejoice, boys and girls (and men and women and women who dress like men): the Many Waters Constuff Reactor (henceforth MWCR) has successfully completed its first breeding cycle!  (…)
Many Waters read more (1075 bytes) · 4 years ago

Religion and Mythology

Religion



The underlying principle of Rireinu society is ñi, which has been variously translated as propriety, social order, hierarchy, or religion.  (…)
Rireinuverse read more (2 comments, 437 bytes) · 4 years ago

Culture: An overview

General



Functionally Rireinu is a single-sex society. Everyone has the same rights and the same duties. Everyone gets conscripted into the military. Everyone is expected to have children. In many ways, you are not considered to be a full adult until you are a soldier (or sailor) and a mother.

The first thing most people notice is that Rireinukave don't wear any clothes. This is partly a result
(…)
Rireinuverse read more (346 bytes) · 4 years ago

History of Rireinu in a nutshell

History



In the beginning, (…)
Rireinuverse read more (628 bytes) · 4 years ago

Thus Ends Spring

A lot of things have happened this past month—Anthologica passed 2000 forum posts, 50 registered users, and 8000 words! For those of you who don't regularly peruse the forums in detail, here's a summary of some of the things that have been going on, both in the community and in site development. (…)
News read more (106 comments, 2354 bytes) · 4 years ago
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